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SkillHandler.js

kyleady edited this page Jan 28, 2018 · 2 revisions

Purpose

SkillHandler.js allows players to make skill checks from the chat window much in the same way as StatRoll.js. However, this API Command allows the player to optionally pick an alternate Characteristic to make the skill check with. For example, using Fellowship for an Intimidation check when you are trying to inform someone just how far you would go to punish them if they ever betrayed you.

Usage

!<skill> [<modifiers>] [| <alternate characteristic>] (Players and GM)

  • skill is the name of the Skill you would like to roll against.
  • modifiers is a list of numbers, with optional descriptions, that are added to the INQTest.js.
  • alternate characteristic - Sometimes it is more appropriate to use a different characteristic than what is suggested. After including a pipe, list the alternate characteristic you wish to use.

The API Command will then use INQTest.js to make a Skill Check for each selected character.

Examples

Suppose a Character was trained in Acrobatics and Tactics(Assault Doctrine, Defensive Doctrine)+10

Using !Acrobatics would make an Agility check with a modifier of +0.

Using !Tactics would cause the system to ask you to specify a group.

Using !Athletics+6 Squad +4 My Item would make a Strength check with a modifier of -10.

Using !Tactics(Assault Doctrine) + 5 | Ag would make an Agility check with a modifier of +15.

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