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StatRoll.js
Allows the players to roll against their characteristics while adding in a list of modifiers. The results are shown in terms of successes rolled and potential Unnatural Successes to be added.
![gm] <characteristic>[<modifiers>] (Players and GM)
Rolls a D100 against the named stat for each selected character, determining the number of successes. The input allows the player to specify the following
- gm - Whether or not this roll is to be privately sent to the gm. If so, the result is only known to the gm, but the user is given confirmation that the roll was made.
- characteristic - Which stat should the selected character roll against? The currently supported stat names are
- WS
- BS
- S
- T
- Ag
- Pr
- Wp
- It
- Fe
- Insanity
- Corruption
- Renown
- Crew
- Moral
- Profit Factor
- modifiers - A list of modifiers that can have descriptions following each modifier. The modifiers can optionally have commas separating them, but it is not required.
INQTest.js will be used to display the results of the test.
Warning: The rule set of Rogue Trader was used for determining the number of successes and failures on a Characteristic/Skill Test.
The rule set of Black Crusade was used for determining the effect of Unnatural Characteristics on Characteristic/Skill Tests.
It may seem odd using two different rule sets to determine the number of successes on a roll. I chose these rules as they interacted the most naturally with roll templates. Further, there is no easy conversion for creatures from Black Crusade that have that version of Unnatural Characteristics, while it is a simple matter to convert pre-Black Crusade Unnatural Characteristics to Black Crusade.
Note that Profit Factor is a Party Stat, meaning that the one Profit Factor in the campaign will be rolled against no matter who is selected.