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SystemGenerator.js

kyleady edited this page Feb 2, 2017 · 1 revision

Purpose

Generates all the details of an individual system, including planets, resources, and alien civilizations.

Usage

!NewSystem <sector type>

Running this command with nothing selected will generate a system within a character sheet and do nothing more with it. Having anything selected will use the version within SectorGenerator.js.

The details of creature, plant, and sentient xenos generation are contained in XenosGenerator.js.

Specifying the sector type applies certain modifications to the System Generator, they are based on Sectors within the Dark Heresy lore.

  • Jericho Reach
    • fewer habitable worlds and more resources
    • the following races are found here
      • Tyranid
      • Daemon
      • Human
      • Tau
      • Necron
      • Unknown
    • the following pirates are found here
      • Eldar
      • Dark Eldar
      • Human
      • Necron
      • Unknown
    • the following ruins are found here
      • Human
      • Eldar
      • Necron
      • Ghanathaar
      • Ork
      • Kroot
      • Unknown
  • Hadex Anomaly
    • same as Jericho Reach, more warp turbulance, and Xenos are more likely to have mutations
    • the following races are found here
      • Tyranid
      • Daemon
      • Human
      • Tau
      • Necron
      • Unknown
    • the following pirates are found here
      • Eldar
      • Dark Eldar
      • Human
      • Necron
      • Unknown
    • the following ruins are found here
      • Human
      • Eldar
      • Necron
      • Ghanathaar
      • Ork
      • Kroot
      • Unknown
  • Outer Reaches
    • very few habitable worlds and far more resources
    • the following races are found here
      • Tyranid
      • Human
      • Necron
      • Unknown
    • the following pirates are found here
      • Eldar
      • Dark Eldar
      • Human
      • Necron
      • Unknown
    • the following ruins are found here
      • Human
      • Eldar
      • Necron
      • Ghanathaar
      • Ork
      • Kroot
      • Unknown
  • Calaxis Sector
    • no special system features (signifies most of the best worlds already being picked over)
    • the following races are found here
      • Human
      • Eldar
      • Kroot
      • Ork
      • Rak'Gol
      • Unknown
    • the following pirates are found here
      • Eldar
      • Dark Eldar
      • Human
      • Kroot
      • Orks
      • Rak'Gol
      • Unknown
    • the following ruins are found here
      • Human
      • Eldar
      • Egarian
      • Yu'Vath
      • Ork
      • Kroot
      • Unknown
  • Screaming Vortex
    • every world is habitable, more warp turbulence, and every Xenos has a mutation
    • the following races are found here
      • Tyranid
      • Daemon
      • Human
      • Tau
      • Necron
      • Kroot
      • Ork
      • Eldar
      • Unknown
    • the following pirates are found here
      • Eldar
      • Dark Eldar
      • Human
      • Necron
      • Tyranid
      • Tau
      • Daemon
      • Ork
      • Kroot
      • Unknown
    • the following ruins are found here
      • Human
      • Unknown
  • Kronos Expanse
    • more system features
    • the following races are found here
      • Human
      • Eldar
      • Kroot
      • Ork
      • Rak'Gol
      • Unknown
    • the following pirates are found here
      • Eldar
      • Dark Eldar
      • Orks
      • Chaos
      • Renegade
      • Rak'Gol
      • Unknown
    • the following ruins are found here
      • Human
      • Eldar
      • Egarian
      • Yu'Vath
      • Ork
      • Kroot
      • Unknown

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