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XenosGenerator.js
kyleady edited this page Feb 2, 2017
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Most often used by SystemGenerator.js but allows the GM to use an API Command to generate a plant, creature, or sentient xenos (called a native in the code).
!NewXenos <options> (GM only)
Options will recognize the following keywords
- Hadex - creatures native to the Hadex Anomaly will gain 0-1 mutations.
- Vortex - creatures native to the Screaming Vortex will gain 1-2 mutations.
- Flora - generates a plant xenos
- Diffuse - sets a flora's size
- Small - sets a flora's size
- Large - sets a flora's size
- Massive - sets a flora's size
- Passive - sets a flora's type
- Active - sets a flora's type
- Combatant - sets a flora's type
- Death - sets a flora's homeworld
- Jungle - sets a flora's homeworld
- Temperate - sets a flora's homeworld
- Ocean - sets a flora's homeworld
- Exotic - sets a flora's homeworld
- Fauna - generates a creature xenos
- Miniscule - sets a fauna's type
- Puny - sets a fauna's type
- Scrawny - sets a fauna's type
- Average - sets a fauna's type
- Hulking - sets a fauna's type
- Enormous - sets a fauna's type
- Massive - sets a fauna's type
- Avian - sets a fauna's type
- Herd - sets a fauna's type
- Predator - sets a fauna's type
- Scavenger - sets a fauna's type
- Swarm - sets a fauna's type
- Death - sets a fauna's homeworld
- Jungle - sets a fauna's homeworld
- Temperate - sets a fauna's homeworld
- Ocean - sets a fauna's homeworld
- Desert - sets a fauna's homeworld
- Ice - sets a fauna's homeworld
- Volcanic - sets a fauna's homeworld
- Exotic - sets a fauna's homeworld
- Native - generates a sentient xenos (1/21 chance of being based on a plant xenos, otherwise based on a creature)
- Primitive Clans - sets the native xenos' tech level
- Pre-Industrial - sets the native xenos' tech level
- Basic Industry - sets the native xenos' tech level
- Advanced Industry - sets the native xenos' tech level
- Colony - sets the native xenos' tech level
- Orbital Habitation - sets the native xenos' tech level
- Voidfarers - sets the native xenos' tech level
Randomly generates a complete character. Natives make use of WeaponGenerator.js. Currently, the Roll20 API does not allow users to edit default tokens. As a round about fix to this, I create a token that represents the character on the page "Creature Creation". This token can be used as the default token.