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merge from upstream #77
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**Important** LFM2 was [merged ](huggingface/transformers#39340 transformers, but has not yet been released. To convert into gguf, install transformers from source ```shell pip install "transformers @ git+https://github.com/huggingface/transformers.git@main" ```
* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader * vulkan: increase coopmat2 mul_mat_id tile size * vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path * vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
* vulkan: support SET_ROWS Add variants of the copy_to_quant shader that do the SET_ROWS operation. Change these shaders to spread the work across the workgroup. The memory access pattern is probably not great (one thread per quant block), but should be fine for now. * vulkan: optimize set_rows Larger workgroups for non-quant types. Set "norepeat" (there is manual repeat logic). Use fastmod.
ggml-ci
* CUDA: add set rows for f32 and f16 * Review: change kernel params, use strides from host * Use 1-d kernel * Review: use int64_t for blockDim.x, rename nb->s for clarity
* readme : add LFM2 to models section * fix copy paste...
* llama : add jinja template for rwkv-world Signed-off-by: Molly Sophia <mollysophia379@gmail.com> * Update convert_hf_to_gguf.py Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com> --------- Signed-off-by: Molly Sophia <mollysophia379@gmail.com> Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
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