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Web CV of Alexey Larionov

WebGPU + Rust + JS (VanJS) + CI

Known issues:

  • Demos overall:
    • fullscreen with F11 is weird (js error in firefox)
    • dynamic resolution confgurable per demo / pixel budget of the screen
    • simple draw abstractions:
      • blit texture
      • axes
      • lines
      • dots
      • text from premade atlas
    • demo panic - progress bar gets stuck
    • debug render mode (maybe visualize demo state in JS)
      • frame idx
      • fps
      • avg fps
      • triangle count
      • vertex count
      • resolution
  • Demos:
    • frame prediction
    • fractal with high precision (perturbation)
    • water
    • deferred rendering
    • webXR (VR fractal)
    • gaussian splatting
    • animated avatar (neural net)
    • procedural generation
  • Mobile layout
  • Sometimes English font is not loaded
  • Demo loading until minimal renderable state is loaded, then use demo to render every frame and continue to load
  • CV localization (Korean, French?)
  • Choose wgpu backend from JS, check backend in wasm

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Interactive CV with computer graphics visualizations (WebGPU)

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