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Error while trying to compile game #21

@LinkTheDog

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@LinkTheDog

I'm trying to mod fnf and its been frustrating because when I try to compile the game it says
source/Note.hx:9: characters 8-33 : Type not found : polymod.format.ParseRules
and I try to reget it but it says updating latest polymod and never actually downloads it its been half an hour and
in the source code this is it:

`#if polymod
import polymod.format.ParseRules.TargetSignatureElement;
#end

using StringTools;

class Note extends FlxSprite
{
public var strumTime:Float = 0;

public var mustPress:Bool = false;
public var noteData:Int = 0;
public var canBeHit:Bool = false;
public var tooLate:Bool = false;
public var wasGoodHit:Bool = false;
public var prevNote:Note;

public var sustainLength:Float = 0;
public var isSustainNote:Bool = false;

public var noteScore:Float = 1;

public static var swagWidth:Float = 160 * 0.7;
public static var PURP_NOTE:Int = 0;
public static var GREEN_NOTE:Int = 2;
public static var BLUE_NOTE:Int = 1;
public static var RED_NOTE:Int = 3;

public var rating:String = "shit";

public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false)
{
	super();

	if (prevNote == null)
		prevNote = this;

	this.prevNote = prevNote;
	isSustainNote = sustainNote;

	x += 50;
	// MAKE SURE ITS DEFINITELY OFF SCREEN?
	y -= 2000;
	this.strumTime = strumTime;

	if (this.strumTime < 0 )
		this.strumTime = 0;

	this.noteData = noteData;

	var daStage:String = PlayState.curStage;

	switch (daStage)
	{
		case 'school' | 'schoolEvil':
			loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);

			animation.add('greenScroll', [6]);
			animation.add('redScroll', [7]);
			animation.add('blueScroll', [5]);
			animation.add('purpleScroll', [4]);

			if (isSustainNote)
			{
				loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6);

				animation.add('purpleholdend', [4]);
				animation.add('greenholdend', [6]);
				animation.add('redholdend', [7]);
				animation.add('blueholdend', [5]);

				animation.add('purplehold', [0]);
				animation.add('greenhold', [2]);
				animation.add('redhold', [3]);
				animation.add('bluehold', [1]);
			}`

And I don't know the error since I'm just trying to mod the game but I don't know why it wont work

Using haxelib if that helps

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