31/12/16 - DSP Emulator 0.17b2 WIP. Source and windows 32bits updated
After three months entering and leaving the hospital, I have time to update the emulator. I hope I will recover soon and upload more updates
Merry Christmas and happy new year!
-General +GFX engine: GFX functions optimizations, more speed +UPD765 -Fixed next sector ID load function -Fixed a stupid bug when reading a full track (Fixes Spectrum +3 'Platoon' and many others) +Disk loading: Fixed some problems selecting compressed files +DSK files: Fixed track number asignation +Cleaning and optimizations in many drivers (input, video, controls, etc) +Namco sound -Converted to clases -Fixed some bugs -Converted to standard audio functions +M680X: Added internal RAM +Deco 16ic: Converted playfield RAM to word, changed functions and drivers +Mouse: Created new functions to standarize the cursor show/hide and creation +M68000: Fixed carry flag on opcode roxr.l +OKI 6295: Added snapshot functions +Samples: Fixed a bug assigning the audio channel -Amstrad CPC +Fixed WAV tape file loading -Black Tiger +Video optimizations -Asteroids HW +Small audio optimizations +A video rewrite needed! +Asteroids: Small memory optimizations +Lunar Lander: added driver, no sound -Express Raider +ROMS updated to 'World V4' -Gunsmoke HW +Added dip switches to all games +Added a simulated copy protections -Higemaru +Added dip switches +Added P2 controls -Iron Horse +Added dip switches +Small video optimizations -Jackal +Added dip switches -Jr Pacman +Added dip switches +Fixed screen rotation +Added P2 controls -Shoot Out +Optimized sprites +Implemented IRQ -Vulgus +Added dip switches +Added P2 controls -Vigilante +Updated ROMS to version 'World E' +Fixed background scroll -Space Firebird +Fixed dip switches -Combat School +Video optimizations, more speed +Added dip switches -Twin Cobra HW +Implemented video on/off -Double Dragon 3 HW +Added snapshot functions +Double Dragon 3 -Fixed scroll ('Egypt' screen) -Fixed controls +The Combatribes: Added driver with sound
22/10/16 - DSP Emulator 0.17b1 Final. All binary and source updated. New preview images (thanks to FJ Marti)
-All previous WIP enhacements -General +Windows: Fixed image snapshot save bug (Thanks to FJ Marti) +Fixed a bug that if DSP is started with the ROMs list and no driver was selected, the emulator hangs (Thanks to FJ Marti) +Fixes to the ROMs/Samples file list exportation (Thanks to FJ Marti) +N2A03 -Converted to CPU -Converted to classes +Taito Sound -Converted to classes -Integrated Z80 CPU +Konami Sound -Converted to classes -Integrated Z80 CPU -ExedExes +Added dipswitches -Express Raider +Added dipswitches -Double Dragon HW +Fixed IRQs +Double Dragon II: Fixed VBlank, solves the problem of color fading in transitions
15/10/16 - DSP Emulator 0.17b1. Win32 binary and source updated.
-General +Namco IO -Added 50XX control CPU -Added 54XX sound CPU, using samples +MB88XX CPU: Added opcodes $0f, $10, $1a, $20, $22, $2f and $48 +Fixed folders load/save, now the correct last folder used for Spectrum, Amstrad, Coleco, NES, GB, etc is remembered +In general configuration menu, you can change preview images, samples, quick snapshot and NV-Ram folders. Removed NES, Coleco and GB folder change (useless now) -Spectrum +Z80 snapshot -V1 - Fixed lenght of the compressed full memory block, I was ignoring the end mark -V1 - Fixed buffer overflow, some times the snapshot data has more info that it's needed -V2/V3 - Fixed uncompressed memory page inside of the data -V2/V3 - Some checks to avoid bad snapshots -V2/V3 - Now identify the correct Spectrum model -V2/V3 - The preview image, now uses the active screen in 128k models -Gun.Smoke HW +Gun.Smoke: Small video updates +1943: Fixed background scroll -Galaga HW +Galaga: added samples +Xevious: added driver with sound, small problems with scroll and samples -WWF Superstars +Small video updates -TMNT HW +Sunset Riders: Enhanced copyprotection
26/09/16 - DSP Emulator 0.17b1. Win32 binary and source updated.
-General +K051960: Implemented IRQ's +Changed the way to show the main window caption, including the name of the tape, snapshot, disk, etc. +Added MCS48 CPU series: i8035, i8039 and N7751 +Added i8243, port expander +Deleted languages files, they are now integrated +K051316: Added basic implementation +Added a check when directories are saved to avoid duplicating the folder separator -Amstrad CPC +Added support for the snapshot V3 chuncks (including compressed memory) -Black Tiger +Small video updates -Popeye +Small video updates -Gyruss +Added i8039 CPU and DAC, completed sound +Converted audio to stereo -Juno First +Added i8039 CPU and DAC, completed sound -Sega System 16A +Preliminary support of the digital audio with the N7751 CPU -Hyper Sports +Added driver with sound -Megazone +Added driver with sound -Space Fire Bird +Added driver with sound +Small problems with the backgroud stars -Ajax +Basic driver
30/07/16 - DSP Emulator 0.17b1. Win32 binary and source updated.
-General +Added support for IPF files natively without external libraries. -Many thanks to Jean Louis-Guerin (DrCoolZic) for the documententation 'http://info-coach.fr/atari/documents/_mydoc/IPF-Documentation.pdf' -Many thanks also to Bruno Kukulcan and Yoan Courtois (Megachur) for some Amstrad CPC IPF files for testing. -Updated languaje files with new messages -Track & Field +Added driver with sound
07/07/16 - DSP Emulator 0.17 Final. All binary and source updated.
-All previous enhacements -Z80: Implemented WZ/MEMPTR register, now passes all ZEXALL tests -YM2203: Added functions to change the AY internal clock -Spectrum +When a snapshot without ROM is loaded and previously changed to a different ROM than the original, it's reloaded the original ROM +Contended memory changes -Amstrad CPC +Added LensLok protection +Enhanced video mode 2, more speed
18/06/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary updated.
-Lazarus: Fixed zlib stuff. Removed external library dependency, now you can use fast snapshots, load spectrum SZX, DSP, CSW files, load Coleco snapshots, etc. -Finished IRQ, NMI, reset and halt signals rewrite -Simplified and reorganized all drivers procedures and functions -Enhanced ZIP file load: +Delphi: the internal classes are used +Lazarus: More simple object implementation -CPU M680X: Unified all opcodes
02/06/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary updated.
-General +Begin a general driver cleaning +Z80: Added opcode function calls in class +YM2151: Converted the driver to class -Rally X HW +Cleaned and corrected the driver (memory, video, etc. ) +Jungler: Simplified the video, removed manual rotation -Arabian +Fixed video -Blockout +Fixed video -The Simpsons +Added driver with sound, no sprites and many graphics problems
26/05/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary updated.
-General +GFX: Fixed and enhanced the final screen rotation +Improved how drivers are closed, CPU, video, etc. Fixed bugs and removed some problems when the driver is not initialized and changed an other +K007232: Fixed sound -Thunder Cross HW +Super Contra: Added driver with sound +Gang Busters: Added driver with sound +Thunder Cross: Added driver with sound
24/05/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary.
-General +KONAMI CPU -Almost finished -Aliens -Added driver with sound -Small problem with sprite priorities
22/05/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary.
-General +Unified into a single button Play/Pause functions +M6809 -Cleaning and unified opcodes -Enhanced timings -Fixed 'sync' opcode -Added $102d opcode (Fix video in 'Combat School' and 'Contra') -Modified and simplified IRQs calls +HD6309 -Total CPU cleaning -Added an internal M6809 for compatibility mode +KONAMI CPU -Writing started -Mappy HW +Fixed sprites: added a mask for the sprites size -Juno First +Fixed driver initialisation
15/05/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary.
-General +YM3812: Added chip YM3526 +PIA 8255 -Converted to classes -Device driver clean -Karnov HW +Karnov: Added driver with sound +Chelnov: Added driver with sound
08/05/16 - DSP Emulator 0.16b3 WIP. Source and Windows 32 WIP binary.
-General +Fixed snapshots loading in some drivers +Fixed value and type of the amplifier in some sound chips +Cleaning some CPUs +Completely eliminated references to the 'SDL2.pas' unit and improved the 'lib_sdl2.pas' to be independent +GFX: fixed left rotate of the nonsquare graphics +Z80 -Removed the special case of HALT opcode -Fixed possible loose of timings after the execution of an opcode +YM3812: Converted to classes +Konami Sound -Converted to classes -Integrated Z80 sound CPU -Integrated Frogger and Scramble sound driver -Improved and corrected some drivers -Separated into four types 'Time Pilot', 'Jungler', 'Frogger' and 'scamble' +Updated 'Galaxians' samples and added 'Space Invaders' samples -Sega System 1 +Added custom Z80 timings -Popeye +Added 2nd player controls +Driver cleaning -Galaxian HW +Galaxian: Added several sounds (samples) +Fixed stars background -Space Invaders +Added driver with sound (samples) -Centipede +Added driver with sound
10/04/16 - DSP Emulator 0.16b2 FINAL released. Source, Win32/64 and Linux 32/64 available.
So much updates and enhancements, and at last a ROM/Samples information export. Please read the documentation or the wiki (Spectrum and Amstrad CPC have keyboard changes).
Many thanks to greatxerox and Davide.
29/03/16 - DSP Emulator 0.16b2 WIP source and Win32 updated.
-Added to download SDL library 2.0.4 for Windows 32/64 bits. You can also download from http://www.libsdl.org -DSK file engine +Added patches to fix the some Titus protections in Amstrad CPC -Tape file engine +General cleaning +CSW format: File opening rewrited, improves stability. +TAP format: Standardized opening files through data structures +TZX format: Standardized opening files through data structures +PZX format -Standardized opening files through data structures -Corrected data block -Properly implemented very large pulses -Spectrum + Mapped some missing special keys
22/03/16 - DSP Emulator 0.16b2 WIP source and Win32 updated.
-Added to download some preview images -General +Added a new button to configure dip switches the arcade drivers +Added a new button to configure computers and consoles +Controls engine -Rewrited engine, both the keyboard and joystick -Rewrited joystick calibration system +DSK file engine -Rewrited file openning, improves stability -Fixed double-sided images loading -Fixed emulation of weak sectors -Fixed calculating the length of a track -Fixed the order of the tracks +upd765 chip -Fixed reading a sector ID (Corrects 'Tintin on the moon' Spectrum +3) -Fixed handling weak sectors (Corrects SpeedLock +3 protection) -Fixed attempt to read beyond the length of a sector (Corrects SpeedLock Amstrad CPC protection) -Amstrad CPC +New menu to change options -Choose ROM versions: English, French, Spanish or Danish -Map ROMs in spaces 1 to 6 of CPC +Keys mapped all the CPC in a position similar to the original +Modified the timings Z80 -Asteroids +Fixed sound samples +Small fixes and cleaning29/02/16 - DSP Emulator 0.16b2 WIP source and Win32 updated.
-ROM Engine: ROM and samples file info export finished. Now you can use your favorite ROM manager. -Small ROMs definition fixes in some drivers -Uploaded Languaje files and sound samples used by DSP, I forgot to do it when I do de google project migration.28/02/16 - DSP Emulator 0.16b2 WIP source and Win32 updated.
-Lazarus: New sound engine, better sound. Some problems with stereo sounds (Using SDL2 v2.0.4) -Samples: Fixes resample of no standar frequencies. -ROM Engine: New export data system, now you can export ROM data in ClearMame Pro format to manage ROMs used. Finished about 50%. (Configure DSP --> ROM --> Export ROM Data)10/01/16 - DSP Emulator 0.16b1 Final version. Updated source, Windows 32/64 and Linux 32/64 binaries.
26/12/15 - DSP Emulator 0.16b1 source and Win32 snapshot updated again.
-GFX Engine: Implemented alpha color sprites and palette -K0052109: Implemented video buffers, more speed -K051960 and K05324X: Implemented shadow sprites (alpha color) -Added Service functions pressing F1 (impremented in TMNT and Ghost'n Goblins drivers so far)22/12/15 - DSP Emulator 0.16b1 source and Win32 snapshot both WIP updated.
-Added Konami ADPCM K053260 and K007232 chips -Sunset Riders: Fixed protection, added controls, finished audio and video -Implemented zoomed sprites, added to Teenage Mutant Ninja Turtles, Sunset Riders and Nemesis17/12/15 - DSP Emulator 0.16b1 source WIP update. Win32 WIP snapshot updated too.
10/12/15 - DSP Emulator 0.16b1 source WIP update and Win32 WIP snapshot.
01/11/15 - DSP Emulator 0.16b1 source WIP update and Win32 WIP snapshot.
29/10/15 - Released DSP Emulator 0.16 Final. Added Win 32, Win 64, Linux 32 and Linux 64 binary. Added source. Read 'Whats New.txt' or visit wiki for more detailed info.
25/10/15 - DSP Emulator 0.16 WIP. Added Renegade driver with sound.
26/09/15 - DSP Emulator 0.16 WIP. Sega Master System console added. About 99% of compatibility.
30/08/15 - DSP Emulator 0.16 WIP. Important changes in snapshot system! Fixed Spectrum and Amstrad CPC snapshot load/save snapshots, more compatible.
10/08/15 - DSP Emulator 0.15b3 Final. Please read the docs for more info. Many fixes and enhances.
31/05/15 - Added Free Kick driver..
12/04/15 - Added Gyruss driver..
31/03/15 - Migrated from Google. Published WIP source.