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Releases · lfeq/Kingdom
v0.0.1-Terrain Generation
The first build to show how the procedural generation works for the terrain.
What's Changed
- Implemented StatePattern for player controller by @lfeq in #2
- Added attack animation closes #3 by @lfeq in #4
- Added animation when attacking upwards and downwards closes #5 by @lfeq in #7
- Levels are generated with cellular automata, closes #6 by @lfeq in #8
- Added colliders to the edge of the tiles so the player can't walk out… by @lfeq in #12
- Fixes #13 by @lfeq in #14
- Added a loading screen closese #10 by @lfeq in #15
- Spawns trees and mines closes #9 by @lfeq in #16
- Improved UI closes #17 by @lfeq in #19
New Contributors
Full Changelog: https://github.com/lfeq/Kingdom/commits/pre-realease