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v0.0.1-Terrain Generation

Pre-release
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@lfeq lfeq released this 03 Jul 01:05
· 16 commits to master since this release
7a3b19d

The first build to show how the procedural generation works for the terrain.

What's Changed

  • Implemented StatePattern for player controller by @lfeq in #2
  • Added attack animation closes #3 by @lfeq in #4
  • Added animation when attacking upwards and downwards closes #5 by @lfeq in #7
  • Levels are generated with cellular automata, closes #6 by @lfeq in #8
  • Added colliders to the edge of the tiles so the player can't walk out… by @lfeq in #12
  • Fixes #13 by @lfeq in #14
  • Added a loading screen closese #10 by @lfeq in #15
  • Spawns trees and mines closes #9 by @lfeq in #16
  • Improved UI closes #17 by @lfeq in #19

New Contributors

  • @lfeq made their first contribution in #2

Full Changelog: https://github.com/lfeq/Kingdom/commits/pre-realease