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Procedural Animation in Unity

Procedural Animation implemeted in Unity.

Normal animation uses a key frame animation clip, which contains a transforms of joints in chronological order and these pre-recorded animation clips are just 'played' on a bone model.
Procedural animation, unlike a normal one, uses IK (Inverse Kinematics) to procedurally position joints, so it automatically generates animation in real-time to allow for a more diverse series of actions and real-time interaction with environmental features.

Demo video: https://youtu.be/pUp133rtDxM

Samples

Style Image
4 leged img1
6 leged img5
Dog(?) img3
or Spot! img4
Climbing img6

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Procedural Animation in Unity

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