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To understand correctly, these images come from mal-formed _inputs_ to
mesh Boolean operations?
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The "morphological closing" is probably the operation that you would need
to do here. It's easiest implemented with voxels or distance functions
(either resulting in a complete remeshing of the surface). libigl doesn't
support these directly but you might follow something like
https://github.com/alecjacobson/gptoolbox/blob/master/mesh/closing.m
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I have written code for MeshBoolean which does a series of unite/subtract operations. There are holes present in the output mesh which are typically cut cleanly, but occassionally have some leftover material. This seems to be due to incorrectly positioned input meshes during Boolean subtract operations. Is it possible to trim/clean the mesh fragments in the holes as a post-processing/repair step ?
Attached herewith are the images for illustration.
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