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examples: Added input/02-joystick-events
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This example code looks for joystick input in the event handler, and | ||
reports any changes as a flood of info. |
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/* | ||
* This example code looks for joystick input in the event handler, and | ||
* reports any changes as a flood of info. | ||
* | ||
* This code is public domain. Feel free to use it for any purpose! | ||
*/ | ||
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/* Joysticks are low-level interfaces: there's something with a bunch of | ||
buttons, axes and hats, in no understood order or position. This is | ||
a flexible interface, but you'll need to build some sort of configuration | ||
UI to let people tell you what button, etc, does what. On top of this | ||
interface, SDL offers the "gamepad" API, which works with lots of devices, | ||
and knows how to map arbitrary buttons and such to look like an | ||
Xbox/PlayStation/etc gamepad. This is easier, and better, for many games, | ||
but isn't necessarily a good fit for complex apps and hardware. A flight | ||
simulator, a realistic racing game, etc, might want this interface instead | ||
of gamepads. */ | ||
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#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
#include <SDL3/SDL.h> | ||
#include <SDL3/SDL_main.h> | ||
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/* We will use this renderer to draw into this window every frame. */ | ||
static SDL_Window *window = NULL; | ||
static SDL_Renderer *renderer = NULL; | ||
static SDL_Color colors[64]; | ||
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#define MOTION_EVENT_COOLDOWN 40 | ||
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typedef struct EventMessage | ||
{ | ||
char *str; | ||
SDL_Color color; | ||
Uint64 start_ticks; | ||
struct EventMessage *next; | ||
} EventMessage; | ||
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static EventMessage messages; | ||
static EventMessage *messages_tail = &messages; | ||
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static const char *hat_state_string(Uint8 state) | ||
{ | ||
switch (state) { | ||
case SDL_HAT_CENTERED: return "CENTERED"; | ||
case SDL_HAT_UP: return "UP"; | ||
case SDL_HAT_RIGHT: return "RIGHT"; | ||
case SDL_HAT_DOWN: return "DOWN"; | ||
case SDL_HAT_LEFT: return "LEFT"; | ||
case SDL_HAT_RIGHTUP: return "RIGHT+UP"; | ||
case SDL_HAT_RIGHTDOWN: return "RIGHT+DOWN"; | ||
case SDL_HAT_LEFTUP: return "LEFT+UP"; | ||
case SDL_HAT_LEFTDOWN: return "LEFT+DOWN"; | ||
default: break; | ||
} | ||
return "UNKNOWN"; | ||
} | ||
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static const char *battery_state_string(SDL_PowerState state) | ||
{ | ||
switch (state) { | ||
case SDL_POWERSTATE_ERROR: return "ERROR"; | ||
case SDL_POWERSTATE_UNKNOWN: return "UNKNOWN"; | ||
case SDL_POWERSTATE_ON_BATTERY: return "ON BATTERY"; | ||
case SDL_POWERSTATE_NO_BATTERY: return "NO BATTERY"; | ||
case SDL_POWERSTATE_CHARGING: return "CHARGING"; | ||
case SDL_POWERSTATE_CHARGED: return "CHARGED"; | ||
default: break; | ||
} | ||
return "UNKNOWN"; | ||
} | ||
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static void add_message(SDL_JoystickID jid, const char *fmt, ...) | ||
{ | ||
const SDL_Color *color = &colors[((size_t) jid) % SDL_arraysize(colors)]; | ||
EventMessage *msg = NULL; | ||
char *str = NULL; | ||
va_list ap; | ||
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msg = (EventMessage *) SDL_calloc(1, sizeof (*msg)); | ||
if (!msg) { | ||
return; // oh well. | ||
} | ||
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va_start(ap, fmt); | ||
SDL_vasprintf(&str, fmt, ap); | ||
va_end(ap); | ||
if (!str) { | ||
SDL_free(msg); | ||
return; // oh well. | ||
} | ||
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msg->str = str; | ||
SDL_copyp(&msg->color, color); | ||
msg->start_ticks = SDL_GetTicks(); | ||
msg->next = NULL; | ||
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messages_tail->next = msg; | ||
messages_tail = msg; | ||
} | ||
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/* This function runs once at startup. */ | ||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
{ | ||
int i; | ||
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SDL_SetAppMetadata("Example Input Joystick Events", "1.0", "com.example.input-joystick-events"); | ||
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) { | ||
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
return SDL_APP_FAILURE; | ||
} | ||
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if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, 0, &window, &renderer)) { | ||
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
return SDL_APP_FAILURE; | ||
} | ||
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colors[0].r = colors[0].g = colors[0].b = colors[0].a = 255; | ||
for (i = 1; i < SDL_arraysize(colors); i++) { | ||
colors[i].r = SDL_rand(255); | ||
colors[i].g = SDL_rand(255); | ||
colors[i].b = SDL_rand(255); | ||
colors[i].a = 255; | ||
} | ||
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add_message(0, "Please plug in a joystick."); | ||
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return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
} | ||
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
{ | ||
if (event->type == SDL_EVENT_QUIT) { | ||
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
} else if (event->type == SDL_EVENT_JOYSTICK_ADDED) { | ||
/* this event is sent for each hotplugged stick, but also each already-connected joystick during SDL_Init(). */ | ||
const SDL_JoystickID which = event->jdevice.which; | ||
SDL_Joystick *joystick = SDL_OpenJoystick(which); | ||
if (!joystick) { | ||
add_message(which, "Joystick #%u add, but not opened: %s", (unsigned int) which, SDL_GetError()); | ||
} else { | ||
add_message(which, "Joystick #%u ('%s') added", (unsigned int) which, SDL_GetJoystickName(joystick)); | ||
} | ||
} else if (event->type == SDL_EVENT_JOYSTICK_REMOVED) { | ||
const SDL_JoystickID which = event->jdevice.which; | ||
SDL_Joystick *joystick = SDL_GetJoystickFromID(which); | ||
if (joystick) { | ||
SDL_CloseJoystick(joystick); /* the joystick was unplugged. */ | ||
} | ||
add_message(which, "Joystick #%u removed", (unsigned int) which); | ||
} else if (event->type == SDL_EVENT_JOYSTICK_AXIS_MOTION) { | ||
static Uint64 axis_motion_cooldown_time = 0; /* these are spammy, only show every X milliseconds. */ | ||
const Uint64 now = SDL_GetTicks(); | ||
if (now >= axis_motion_cooldown_time) { | ||
const SDL_JoystickID which = event->jaxis.which; | ||
axis_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN; | ||
add_message(which, "Joystick #%u axis %d -> %d", (unsigned int) which, (int) event->jaxis.axis, (int) event->jaxis.value); | ||
} | ||
} else if (event->type == SDL_EVENT_JOYSTICK_BALL_MOTION) { | ||
static Uint64 ball_motion_cooldown_time = 0; /* these are spammy, only show every X milliseconds. */ | ||
const Uint64 now = SDL_GetTicks(); | ||
if (now >= ball_motion_cooldown_time) { | ||
const SDL_JoystickID which = event->jball.which; | ||
ball_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN; | ||
add_message(which, "Joystick #%u ball %d -> %d, %d", (unsigned int) which, (int) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel); | ||
} | ||
} else if (event->type == SDL_EVENT_JOYSTICK_HAT_MOTION) { | ||
const SDL_JoystickID which = event->jhat.which; | ||
add_message(which, "Joystick #%u hat %d -> %s", (unsigned int) which, (int) event->jhat.hat, hat_state_string(event->jhat.value)); | ||
} else if ((event->type == SDL_EVENT_JOYSTICK_BUTTON_UP) || (event->type == SDL_EVENT_JOYSTICK_BUTTON_DOWN)) { | ||
const SDL_JoystickID which = event->jbutton.which; | ||
add_message(which, "Joystick #%u button %d -> %s", (unsigned int) which, (int) event->jbutton.button, event->jbutton.down ? "PRESSED" : "RELEASED"); | ||
} else if (event->type == SDL_EVENT_JOYSTICK_BATTERY_UPDATED) { | ||
const SDL_JoystickID which = event->jbattery.which; | ||
add_message(which, "Joystick #%u battery -> %s - %d%%", (unsigned int) which, battery_state_string(event->jbattery.state), event->jbattery.percent); | ||
} | ||
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return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
} | ||
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/* This function runs once per frame, and is the heart of the program. */ | ||
SDL_AppResult SDL_AppIterate(void *appstate) | ||
{ | ||
const Uint64 now = SDL_GetTicks(); | ||
const float msg_lifetime = 3500.0f; /* milliseconds a message lives for. */ | ||
EventMessage *msg = messages.next; | ||
float prev_y = 0.0f; | ||
int winw = 640, winh = 480; | ||
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | ||
SDL_RenderClear(renderer); | ||
SDL_GetWindowSize(window, &winw, &winh); | ||
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while (msg) { | ||
float x, y; | ||
const float life_percent = ((float) (now - msg->start_ticks)) / msg_lifetime; | ||
if (life_percent >= 1.0f) { /* msg is done. */ | ||
messages.next = msg->next; | ||
if (messages_tail == msg) { | ||
messages_tail = &messages; | ||
} | ||
SDL_free(msg->str); | ||
SDL_free(msg); | ||
msg = messages.next; | ||
continue; | ||
} | ||
x = (((float) winw) - (SDL_strlen(msg->str) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE)) / 2.0f; | ||
y = ((float) winh) * life_percent; | ||
if ((prev_y != 0.0f) && ((prev_y - y) < ((float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE))) { | ||
msg->start_ticks = now; | ||
break; // wait for the previous message to tick up a little. | ||
} | ||
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SDL_SetRenderDrawColor(renderer, msg->color.r, msg->color.g, msg->color.b, (Uint8) (((float) msg->color.a) * (1.0f - life_percent))); | ||
SDL_RenderDebugText(renderer, x, y, msg->str); | ||
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prev_y = y; | ||
msg = msg->next; | ||
} | ||
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SDL_RenderPresent(renderer); | ||
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return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
} | ||
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/* This function runs once at shutdown. */ | ||
void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
{ | ||
/* SDL will clean up the window/renderer for us. We let the joysticks leak. */ | ||
} |