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SwapShot

A technical showcase of a 2D puzzle-platformer developed using the Unity game engine and C# language. The game implements a unique pet-swapping mechanic and demonstrates various game development skills, including game logic design, player input handling, object collision detection, and file I/O for tracking player progress.

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Overview

This project is a 2D platformer focused on puzzle-solving through a custom-designed pet-swapping mechanic. The game was built using Unity, with all core game logic written in C#. It features multiple levels and includes a system that tracks and stores the player's best times for each level.

The game was developed as a technical project and published on Itch.io for feedback and improvement. It is currently in a non-commercial, unpolished state, with the emphasis placed on functionality over visual design.

Technologies Used

  • Unity: Used for game engine functionalities, physics simulation, and level design.
  • C#: Core language used to script game mechanics, player interactions, pet movement logic, and collision detection.
  • MonoBehaviour Framework: Utilized to handle Unity’s component lifecycle, including the game loop (Update, FixedUpdate), collision events, and input handling.
  • File I/O: Implemented in C# to read and write the player’s best run times in a persistent text file.
  • Physics Engine: Unity's built-in 2D physics engine to handle player and pet interactions with the environment.

Game Mechanics

  • Pet Swapping Mechanic:
    • Players are followed by a pet that they can shoot towards green boxes in the level.
    • Upon touching a green box, the pet and player swap positions, allowing for puzzle-solving.
    • This mechanic is implemented using collision detection (OnTriggerEnter2D) and positional transformations.
  • Player Movement:
    • Movement is handled via Unity’s Rigidbody2D component to enable realistic physics-based movement (acceleration, deceleration, and friction).
    • The input system (Unity Input Manager) captures keyboard input for movement (WASD or arrow keys).
  • Shooting the Pet:
    • Shooting the pet is done by calculating the direction from the player to the mouse position, with a force applied to the pet's Rigidbody2D to simulate projectile motion.

Architecture

The game's code follows a modular design to separate gameplay mechanics, level management, and file I/O:

  • PlayerController.cs: Manages player input, movement, and interactions.
  • PetController.cs: Handles the pet’s behavior, such as following the player and swapping mechanics.
  • LevelManager.cs: Manages level transitions and tracks player completion times.
  • RunTracker.cs: Stores best run times and writes them to a text file using C#'s StreamWriter and StreamReader.

Installation

  1. Download the game from the Itch.io page.
  2. Extract the zip file to a local directory.
  3. Run the executable file to launch the game.

About

A 2D puzzle-platformer built with Unity and C#, featuring a unique pet-swapping mechanic to solve challenges and track best runs.

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