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A C++ commandline for use in servers and chat software. Provides very simple asynchronous input/output.

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commandline

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A cross-platfrom C++11 commandline for use in servers and terminal chat software. Provides very simple asynchronous input/output.

Callback-based i/o supported, as well as history, autocomplete, custom prompts, and more (see features)

Example

#include "commandline.h"

int main() {
    Commandline com;
    while (true) {
        if (com.has_command()) {
            auto command = com.get_command();
            com.write("got command: " + command);
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(100));
        com.write("this is a message written with com.write");
    }
}

Result:

main.cpp demo gif

Features

  • Asynchronous I/O: The user can type into stdin while the program spams output onto stdout, with no visual issues. A command or message is committed with the Enter/Return key.

  • Scrolling input: If the entered line is too long to fit on screen, it gets scrolled left / right.

  • Thread-safety: All output is buffered internally and protected with mutexes, so write() can be called by many threads at the same time without issues. Performance-wise this makes little impact, in our testing, as compared to usual printf() or std::cout logging (it's much faster than the latter in common scenarios).

  • Tab Autocomplete: A callback on_autocomplete makes it possible to build your own autocomplete.

  • History: History of all commands entered is saved, if the history was enabled with Commandline::enable_history(). The history can be navigated like expected, with the up- and down-arrow keys, as well as cleared by the program, saved and restored, and more.

  • Cursor movement: Even though an internal buffer is used (and the usual buffered input is disabled), the cursor can be moved as usual with the left- and right-arrow keys, and moved to the front and back with the HOME and END keys.

  • has_command() and get_command(), or on_command callback: All these are supported as ways to get a line that was entered by the user, allowing many ways to integrate the library into existing applications.

  • Cross-platform: Works on any POSIX system with a terminal that supports ANSI (all of the ones you can find, probably), as well as WinAPI console applications and Microsoft CMD, and MacOS.

Installation

Vcpkg

For vcpkg users there is a lionkor-commandline port that can be installed via vcpkg install lionkor-commandline or by adding it to dependencies section of your vcpkg.json file.

Building from source

  1. Install cmake and a compiler of your choice (on Windows you want Visual Studio (not Visual Studio Code), on Linux either gcc, clang or some other compiler, and on MacOS clang / "apple clang").
  2. Clone this repository somewhere.
  3. Run cmake . -B bin in the cloned repository, with any options you'd like (e.g. -DCMAKE_BUILD_TYPE=Release for a release build).
  4. Run cmake --build bin --parallel to build the library and tests.

It should have then built the library, which you can link against.

You could also put add_subdirectory(commandline) to your CMakeLists, if you clone the repo in the folder such that commandline is a subfolder to your CMakeLists.txt.

Why not X?

Why not GNU readline?

Because it's GPL licensed, which makes it difficult to integrate into more permissive licensed or closed-source / commercial projects. commandline aims to be usable by anyone, as long as MIT license terms are followed.

Why not curses/ncurses?

They're TUI frameworks, this is much less than a TUI. They're also C, which is less handy for C++ projects.

How to use

  1. Construct a Commandline instance. A prompt can optionally be passed in this constructor, or via set_prompt.
Commandline com;
  1. Query for new commands in a loop - this should usually be your main server loop or something similar.
bool is_running = true;
while (is_running) {
  // check if something was entered
  if (com.has_command()) {
    // grab the command from the queue
    // note: undefined if has_command wasn't checked beforehand
    std::string command = com.get_command();
    if (command == "quit") {
      is_running = false;
    }
  }
}
  1. To write to the commandline, use Commandline::write.
com.write("hello, world!");

How to contribute?

We roughly follow issue-driven development, as of v1.0.0. This means that any change you want to make should first be formulated in an issue. Then, it can be implemented on your own fork, and the issue referenced in the commit (like fix #5). Once PR'd and merged, it will automatically close the issue.

Use the .clang-format and the clang-format tool to format your code before submitting.

How does it work?

To support reading and writing at the same time, it's using VT100 ANSI escape codes. This means that, on windows, you need to enable those for your CMD terminal.

Before a new line is output into stdout, the current input line is cleared, the output line is written, and the input line is rewritten in the line below, positioning the cursor where it was, as if nothing happened. This results in the illusion that the input line is fixed below the output, which is a very natural design.

In most terminals and in Microsoft's CMD.exe (as well as standalone WinAPI console applications), this happens instantly and no visual glitches appear, which makes it very fun and smooth to use.

Used In

Commandline is used in https://github.com/BeamMP/BeamMP-Server!