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liopyu edited this page Oct 12, 2024
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| EntityJS is a powerful addon for KubeJS that enhances your Minecraft experience by providing dynamic entity registry capabilities, Geckolib-like animations with LioLib, spawn control, attribute modification, and full AI support. With EntityJS, you can bring your custom entities to life with ease and precision. |
| Dynamic Entity Registry | Easily register custom entities and define their attributes and behaviors using JavaScript. |
| Geckolib-like Animations with LioLib | Enjoy smooth and lifelike animations for your entities, utilizing LioLib, a Geckolib 4 fork, for advanced animation capabilities. |
| Entity Modification | Directly modify entities with the EntityJSEvents.modifyEntity event in startup scripts. |
| Spawn Control | Take full control over entity spawning by specifying spawn conditions, rates, and locations. |
| Attribute Modification | Fine-tune entity attributes such as health, speed, damage, and more to suit your gameplay needs. |
| Full AI Support | Access a comprehensive set of AI behaviors and functions to create intelligent and interactive entities. |
| To start using EntityJS, simply install the addon alongside KubeJS and begin creating your custom entities and animations. Refer to the documentation for detailed instructions and examples. |
| Join the official KubeJS Discord community to connect with other users, share your creations, and get help with any questions or issues you encounter while using EntityJS. |