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Building liblldb.lib for windows #168904

@Snuffy4

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@Snuffy4

Hi. I uses LLDB C++ API in my program, example:

SBAttachInfo attach_info = SBAttachInfo(pid);
target = lldb_debugger.CreateTarget(nullptr);

listener = lldb_debugger.GetListener();
SBBroadcaster broadcaster = target.GetBroadcaster();
broadcaster.AddListener(listener,
				SBProcess::eBroadcastBitStateChanged | SBProcess::eBroadcastBitStructuredData);

broadcaster.AddListener(listener,
				SBTarget::eBroadcastBitModulesLoaded |
				SBTarget::eBroadcastBitModulesUnloaded |
				SBTarget::eBroadcastBitBreakpointChanged |
				SBTarget::eBroadcastBitSymbolsLoaded);

process = target.Attach(attach_info, error);

and to compile the program i need liblldb.lib file, because i have these errors
a reference to an unresolved external character "__declspec(dllimport) public: __cdecl lldb::SBError::SBError(void)" (__imp_??0SBError@lldb@@QEAA@XZ) in the function "public: virtual __int64 __cdecl my_debugger_t::on_event(__int64,char *)" (?on_event@my_debugger_t@@UEAA_J_JPEAD@Z).

This lib exists in clang+llvm-18.1.8-x86_64-pc-windows-msvc release and my program compiles without errors, but i need to use version, which optimized for android.
For building i use these commands

mkdir llvm-toolchain && cd llvm-toolchain
repo init -u https://android.googlesource.com/platform/manifest -b llvm-toolchain
repo sync -c
python toolchain/llvm_android/build.py

The build was successful (based on https://github.com/llvm/llvm-project/commits/3c92011b600bdf70424e2547594dd461fe411a41) for windows. It has exe files, but doesn't have .lib files in lib library, only .a files. And i can't use this build with my project.
What building flags i need to change? Thank you!

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