Skip to content
Matěj Štágl edited this page Jan 3, 2019 · 1 revision

Each level in your game is called a room. Essentially, room is a rectangular canvas to which layers can be attached. Layers allow us to add actual content to a level. There are many types of layers to cover a range of possible needs - object, tile, audio, particle and other layers. Rooms can remember their state when left (player moves to the next level) or restart themselves as needed. This section contains functions useful to navigate through and control game rooms.

Rooms Functions

Rooms Variables

Back to Manual

Clone this wiki locally