This course teaches 2D game development with Unity from the ground up. Perfect for beginners with web development experience who want to learn game development.
Format: Light theory, hands-on practice, and project-based learning
- C# Programming: Classes, methods, events, properties
- Unity Hub: Latest version for project management
- Unity 6.2 (6000.2.10f1): Latest recommended version for this course
- IDE: Visual Studio 2022, VS Code, or JetBrains Rider
- Git: Version control (optional but recommended)
- Helpful but not required: Web development experience
- Optional: Basic understanding of physics and animation concepts
- Windows: Windows 10/11 (64-bit), 8GB RAM, DX11 compatible GPU
- macOS: macOS 12+ (Monterey/Sonoma), 8GB RAM, Metal compatible GPU
- Storage: 25GB free space for Unity and projects
- Build complete 2D game slices with Unity
- Understand GameObject/Component architecture and MonoBehaviour lifecycle
- Master the Input System (from basics to advanced patterns)
- Create 2D sprite workflows and animation state machines
- Implement physics-based mechanics and robust collisions
- Build professional camera systems and player controllers
- Design UI/HUD, menus, and gameplay state management
- Profile and optimize builds for target platforms
Note: This syllabus is aligned with Unity Learn best practices and follows a progressive learning path that introduces interactivity early, building complexity gradually.
Lesson 0 (Fundamentals) โ Lesson 1 (Basics + Basic Input) โ Lesson 2 (Sprites & Animation) โ
Lesson 3 (Physics) โ Lesson 4 (Advanced Input & Camera) โ Lesson 5 (UI & Complete Game)
Learning Progression:
- Early Interactivity: Basic input and camera in Lesson 1 for immediate feedback
- Visual Polish: Sprites and animation in Lesson 2
- Game Mechanics: Physics and collision in Lesson 3 (using input from Lesson 1)
- Professional Systems: Advanced input patterns and camera systems in Lesson 4
- Complete Experience: UI, game systems, and build pipeline in Lesson 5
- ๐ฏ Purpose: Bridge from web to game development
- ๐ Topics: Game design basics, player experience, Unity Editor overview
- ๐ฎ Project: Simple "Hello World" bouncing ball game
- ๐ Path:
lesson0-game-development-fundamentals/
- ๐ฏ Purpose: Master Unity's core architecture and basic interactivity
- ๐ Topics: Editor, scenes, prefabs, MonoBehaviour lifecycle, basic Input System (keyboard), simple camera follow
- ๐ฎ Project: Interactive scene with player movement and camera following
- ๐ Path:
lesson1-unity-basics/
- ๐ฏ Purpose: Master 2D visual systems and animation
- ๐ Topics: Import pipeline, sorting layers, Animator Controller, animation events
- ๐ฎ Project: Complete character animation system with idle/walk/jump/attack
- ๐ Path:
lesson2-sprites-animation/
- ๐ฏ Purpose: Implement responsive physics mechanics
- ๐ Topics: Rigidbody2D, colliders, materials, layers, FixedUpdate, raycast
- ๐ฎ Project: 2D platformer with advanced jump mechanics (coyote time, variable jump)
- ๐ Path:
lesson3-physics-collision/
- ๐ฏ Purpose: Master the Input System and professional camera setups
- ๐ Topics: Input Actions, PlayerInput, rebinding, advanced camera systems (Cinemachine, bounds, smoothing), input handling patterns
- ๐ฎ Project: Professional character controller with gamepad/keyboard support and cinematic camera
- ๐ Path:
lesson4-input-player-controller/
- ๐ฏ Purpose: Complete game development cycle with polished systems
- ๐ Topics: Basic UI (health bars, text), advanced UGUI/UIToolkit, menus, pause system, save/load, build pipeline, game state management
- ๐ฎ Project: Complete vertical slice from main menu โ gameplay โ results with full UI systems
- ๐ Path:
lesson5-ui-complete-game/
- Start Here:
lesson0-game-development-fundamentals/- Learn game development mindset - Follow Sequence: Complete lessons 0โ1โ2โ3โ4โ5 in order
- Study Materials: Read theory โ Study examples โ Complete labs
- Build Projects: Use sample projects as reference and inspiration
- Skip to Basics:
lesson1-unity-basics/- Focus on Unity-specific concepts - Jump Around: Use lessons as reference for specific topics
- Sample Projects: Study
sample-projects/for complete implementations - Quick Reference: Use
extras/for advanced topics and troubleshooting
- ๐ฎ Project-First: Start with
sample-projects/โ Study theory โ Build your own - ๐ Theory-First: Read
theory/โ Studyexample/โ Completelab/ - ๐ง Problem-Solving: Use
extras/troubleshooting-guide.mdโ Find relevant lesson
Each lesson follows a standardized structure designed for effective learning:
lesson-topic/
โโโ reference/ # Quick reference codes & checklists
โโโ example/ # Working code examples
โโโ theory/ # Light documentation
โโโ lab/ # Hands-on playtest tasks
โโโ quiz/ # Interactive quiz to test understanding
Note: All lesson folders now use the standardized example/ structure. Each lesson includes an interactive quiz for self-assessment.
- Game Loop & Execution Order
- Animator Flow & State Machine
- Physics Update & Collision Matrix
- Input Flow (devices โ actions โ gameplay/UI)
- UI Navigation & Gameplay States
- Build Pipeline (targets, profiles, compression)
- Skim
reference/to see APIs and checklists used in the lesson
- Open the lesson
example/and run the sample scene - Playtest first, then peek into scripts structure
- Read only the sections related to what you're implementing
- Jump between theory โ example โ reference
- Recreate the example features in your own scene
- Test frequently and iterate in small steps
- Follow playtest criteria to validate features (measurable outcomes)
- Complete the interactive quiz to test your understanding
- Review any concepts you missed
- Compare with example, note pitfalls, create personal cheat sheets
- Read
extras/environment-setup.mdfor Unity Hub, Unity 6.2, IDE, Git
- Open this folder in Unity Hub and launch with Unity 6.2 (6000.2.10f1)
- Lesson 0 โ Lesson 1 โ Lesson 2 โ Lesson 3 โ Lesson 4 โ Lesson 5
- Learning Path:
extras/learning-path.md- Visual course journey - Environment Setup:
extras/environment-setup.md- Complete setup guide - Study Guide:
extras/study-guide.md- How to study effectively
- Lesson 0 Quiz:
lesson0-game-development-fundamentals/quiz/quiz0.html- Test your understanding of game development fundamentals - Lesson 1 Quiz:
lesson1-unity-basics/quiz/quiz1.html- Assess your Unity basics knowledge - Lesson 2 Quiz:
lesson2-sprites-animation/quiz/quiz2.html- Test sprites and animation concepts - Lesson 3 Quiz:
lesson3-physics-collision/quiz/quiz3.html- Evaluate physics and collision understanding - Lesson 4 Quiz:
lesson4-input-player-controller/quiz/quiz4.html- Check input and camera systems knowledge - Lesson 5 Quiz:
lesson5-ui-complete-game/quiz/quiz5.html- Assess UI and complete game development skills
๐ก Tip: Complete each quiz after finishing the corresponding lesson to reinforce your learning!
- Common Scripts Library:
extras/common-scripts-library.md- Reusable code library - Free Assets Resources:
extras/free-assets-resources.md- Free asset sources and integration guide
- Design Patterns:
extras/design-patterns.md- Common design patterns for game development - Performance Optimization:
extras/performance-optimization.md- Advanced optimization techniques - Troubleshooting Guide:
extras/troubleshooting-guide.md- Common issues and solutions - All Extras:
extras/readme.md- Complete resource overview
We highly encourage you to explore Unity Learn (learn.unity.com) - Unity's official learning platform with comprehensive courses, tutorials, and projects. These resources complement this course and provide additional perspectives from Unity's official curriculum.
Important: We recommend following this learning sequence to build a solid foundation:
- Foundation First: Start with understanding Unity Editor fundamentals
- 2D Game Development: Practice with 2D games to master core concepts
- 3D Game Development: Progress to 3D after mastering 2D fundamentals
- Course: Get Started with the Unity Editor
- Why: Essential foundation for navigating Unity's interface, understanding the Editor workflow, and mastering core tools
- When: Complete this before or alongside Lesson 0-1 of this course
- Course: 2D Game Development
- Why: Hands-on practice building complete 2D games, reinforcing concepts from this course with Unity's official teaching approach
- When: Complete after finishing Lesson 2-3 of this course, or as supplementary practice
- Course: 3D Game Development or 3D Beginner Game Projects
- Why: Expand your skills to 3D game development after mastering 2D fundamentals
- When: Complete after finishing this entire 2D course and feeling comfortable with 2D game development
- Foundation โ 2D โ 3D: This progression ensures you understand Unity's core concepts before tackling more complex 3D systems
- 2D First: 2D games are simpler to visualize and debug, making it easier to understand game development fundamentals
- 3D Later: 3D adds complexity (lighting, cameras, 3D physics) that's easier to grasp after mastering 2D fundamentals
๐ฏ Tip: Use Unity Learn courses as supplementary material alongside this course. They provide different perspectives and additional practice opportunities that will strengthen your understanding.
- Use Markdown Preview Enhanced for better reading experience
- Playtest early and often; optimize later
- Profile builds on the target device before shipping