Skip to content

longndt/unity-2d-course

Repository files navigation

Unity 2D Course - LongNDT

Course Overview

This course teaches 2D game development with Unity from the ground up. Perfect for beginners with web development experience who want to learn game development.

Format: Light theory, hands-on practice, and project-based learning


Prerequisites

  • C# Programming: Classes, methods, events, properties
  • Unity Hub: Latest version for project management
  • Unity 6.2 (6000.2.10f1): Latest recommended version for this course
  • IDE: Visual Studio 2022, VS Code, or JetBrains Rider
  • Git: Version control (optional but recommended)
  • Helpful but not required: Web development experience
  • Optional: Basic understanding of physics and animation concepts

System Requirements

  • Windows: Windows 10/11 (64-bit), 8GB RAM, DX11 compatible GPU
  • macOS: macOS 12+ (Monterey/Sonoma), 8GB RAM, Metal compatible GPU
  • Storage: 25GB free space for Unity and projects

What You Will Learn

  • Build complete 2D game slices with Unity
  • Understand GameObject/Component architecture and MonoBehaviour lifecycle
  • Master the Input System (from basics to advanced patterns)
  • Create 2D sprite workflows and animation state machines
  • Implement physics-based mechanics and robust collisions
  • Build professional camera systems and player controllers
  • Design UI/HUD, menus, and gameplay state management
  • Profile and optimize builds for target platforms

Note: This syllabus is aligned with Unity Learn best practices and follows a progressive learning path that introduces interactivity early, building complexity gradually.


๐Ÿ“š Course Structure & Learning Path

๐ŸŽฏ Learning Flow Overview

Lesson 0 (Fundamentals) โ†’ Lesson 1 (Basics + Basic Input) โ†’ Lesson 2 (Sprites & Animation) โ†’
Lesson 3 (Physics) โ†’ Lesson 4 (Advanced Input & Camera) โ†’ Lesson 5 (UI & Complete Game)

Learning Progression:

  • Early Interactivity: Basic input and camera in Lesson 1 for immediate feedback
  • Visual Polish: Sprites and animation in Lesson 2
  • Game Mechanics: Physics and collision in Lesson 3 (using input from Lesson 1)
  • Professional Systems: Advanced input patterns and camera systems in Lesson 4
  • Complete Experience: UI, game systems, and build pipeline in Lesson 5

๐Ÿ“– Detailed Course Structure

Lesson 0: Game Development Fundamentals & Mindset

  • ๐ŸŽฏ Purpose: Bridge from web to game development
  • ๐Ÿ“š Topics: Game design basics, player experience, Unity Editor overview
  • ๐ŸŽฎ Project: Simple "Hello World" bouncing ball game
  • ๐Ÿ”— Path: lesson0-game-development-fundamentals/

Lesson 1: Unity Fundamentals & Project Setup

  • ๐ŸŽฏ Purpose: Master Unity's core architecture and basic interactivity
  • ๐Ÿ“š Topics: Editor, scenes, prefabs, MonoBehaviour lifecycle, basic Input System (keyboard), simple camera follow
  • ๐ŸŽฎ Project: Interactive scene with player movement and camera following
  • ๐Ÿ”— Path: lesson1-unity-basics/

Lesson 2: Sprites & Animation

  • ๐ŸŽฏ Purpose: Master 2D visual systems and animation
  • ๐Ÿ“š Topics: Import pipeline, sorting layers, Animator Controller, animation events
  • ๐ŸŽฎ Project: Complete character animation system with idle/walk/jump/attack
  • ๐Ÿ”— Path: lesson2-sprites-animation/

Lesson 3: Physics & Collision

  • ๐ŸŽฏ Purpose: Implement responsive physics mechanics
  • ๐Ÿ“š Topics: Rigidbody2D, colliders, materials, layers, FixedUpdate, raycast
  • ๐ŸŽฎ Project: 2D platformer with advanced jump mechanics (coyote time, variable jump)
  • ๐Ÿ”— Path: lesson3-physics-collision/

Lesson 4: Advanced Input & Camera Systems

  • ๐ŸŽฏ Purpose: Master the Input System and professional camera setups
  • ๐Ÿ“š Topics: Input Actions, PlayerInput, rebinding, advanced camera systems (Cinemachine, bounds, smoothing), input handling patterns
  • ๐ŸŽฎ Project: Professional character controller with gamepad/keyboard support and cinematic camera
  • ๐Ÿ”— Path: lesson4-input-player-controller/

Lesson 5: UI, Gameplay Loop & Build

  • ๐ŸŽฏ Purpose: Complete game development cycle with polished systems
  • ๐Ÿ“š Topics: Basic UI (health bars, text), advanced UGUI/UIToolkit, menus, pause system, save/load, build pipeline, game state management
  • ๐ŸŽฎ Project: Complete vertical slice from main menu โ†’ gameplay โ†’ results with full UI systems
  • ๐Ÿ”— Path: lesson5-ui-complete-game/

๐Ÿ—บ๏ธ Navigation & Learning Flow

๐Ÿ“‹ How to Use This Course

๐ŸŽฏ For Complete Beginners:

  1. Start Here: lesson0-game-development-fundamentals/ - Learn game development mindset
  2. Follow Sequence: Complete lessons 0โ†’1โ†’2โ†’3โ†’4โ†’5 in order
  3. Study Materials: Read theory โ†’ Study examples โ†’ Complete labs
  4. Build Projects: Use sample projects as reference and inspiration

๐ŸŽฏ For Experienced Developers:

  1. Skip to Basics: lesson1-unity-basics/ - Focus on Unity-specific concepts
  2. Jump Around: Use lessons as reference for specific topics
  3. Sample Projects: Study sample-projects/ for complete implementations
  4. Quick Reference: Use extras/ for advanced topics and troubleshooting

๐ŸŽฏ Learning Path Options:

  • ๐ŸŽฎ Project-First: Start with sample-projects/ โ†’ Study theory โ†’ Build your own
  • ๐Ÿ“š Theory-First: Read theory/ โ†’ Study example/ โ†’ Complete lab/
  • ๐Ÿ”ง Problem-Solving: Use extras/troubleshooting-guide.md โ†’ Find relevant lesson

๐Ÿ“ Lesson Structure

Each lesson follows a standardized structure designed for effective learning:

lesson-topic/
โ”œโ”€โ”€  reference/          # Quick reference codes & checklists
โ”œโ”€โ”€  example/            # Working code examples
โ”œโ”€โ”€  theory/             # Light documentation  
โ”œโ”€โ”€  lab/                # Hands-on playtest tasks
โ””โ”€โ”€  quiz/               # Interactive quiz to test understanding

Note: All lesson folders now use the standardized example/ structure. Each lesson includes an interactive quiz for self-assessment.


๐Ÿ—บ๏ธ Visual Diagrams

  • Game Loop & Execution Order
  • Animator Flow & State Machine
  • Physics Update & Collision Matrix
  • Input Flow (devices โ†’ actions โ†’ gameplay/UI)
  • UI Navigation & Gameplay States
  • Build Pipeline (targets, profiles, compression)

๐Ÿ“š How to Study This Course Effectively

Step 1: Start with Reference

  • Skim reference/ to see APIs and checklists used in the lesson

Step 2: Explore Working Example

  • Open the lesson example/ and run the sample scene
  • Playtest first, then peek into scripts structure

Step 3: Read Theory as Reference

  • Read only the sections related to what you're implementing
  • Jump between theory โ†” example โ†” reference

Step 4: Code Along

  • Recreate the example features in your own scene
  • Test frequently and iterate in small steps

Step 5: Complete Lab

  • Follow playtest criteria to validate features (measurable outcomes)

Step 6: Take the Quiz

  • Complete the interactive quiz to test your understanding
  • Review any concepts you missed

Step 7: Review & Reflect

  • Compare with example, note pitfalls, create personal cheat sheets

๐Ÿš€ Getting Started

Step 1: Check and Install Development Environment

  • Read extras/environment-setup.md for Unity Hub, Unity 6.2, IDE, Git

Step 2: Open the Project

  • Open this folder in Unity Hub and launch with Unity 6.2 (6000.2.10f1)

Step 3: Recommended Learning Path

  • Lesson 0 โ†’ Lesson 1 โ†’ Lesson 2 โ†’ Lesson 3 โ†’ Lesson 4 โ†’ Lesson 5

๐Ÿ“š Course Resources

Learning Materials

  • Learning Path: extras/learning-path.md - Visual course journey
  • Environment Setup: extras/environment-setup.md - Complete setup guide
  • Study Guide: extras/study-guide.md - How to study effectively

Assessment & Quizzes

๐Ÿ’ก Tip: Complete each quiz after finishing the corresponding lesson to reinforce your learning!

Code & Examples

  • Common Scripts Library: extras/common-scripts-library.md - Reusable code library
  • Free Assets Resources: extras/free-assets-resources.md - Free asset sources and integration guide

Additional Resources

  • Design Patterns: extras/design-patterns.md - Common design patterns for game development
  • Performance Optimization: extras/performance-optimization.md - Advanced optimization techniques
  • Troubleshooting Guide: extras/troubleshooting-guide.md - Common issues and solutions
  • All Extras: extras/readme.md - Complete resource overview

๐ŸŽ“ Official Unity Learn Resources

We highly encourage you to explore Unity Learn (learn.unity.com) - Unity's official learning platform with comprehensive courses, tutorials, and projects. These resources complement this course and provide additional perspectives from Unity's official curriculum.

๐Ÿ“š Recommended Learning Path on Unity Learn

Important: We recommend following this learning sequence to build a solid foundation:

  1. Foundation First: Start with understanding Unity Editor fundamentals
  2. 2D Game Development: Practice with 2D games to master core concepts
  3. 3D Game Development: Progress to 3D after mastering 2D fundamentals

๐Ÿ”— Essential Unity Learn Courses

1. Understanding the Unity Editor
  • Course: Get Started with the Unity Editor
  • Why: Essential foundation for navigating Unity's interface, understanding the Editor workflow, and mastering core tools
  • When: Complete this before or alongside Lesson 0-1 of this course
2. 2D Beginner Game Development
  • Course: 2D Game Development
  • Why: Hands-on practice building complete 2D games, reinforcing concepts from this course with Unity's official teaching approach
  • When: Complete after finishing Lesson 2-3 of this course, or as supplementary practice
3. 3D Beginner Game Development
  • Course: 3D Game Development or 3D Beginner Game Projects
  • Why: Expand your skills to 3D game development after mastering 2D fundamentals
  • When: Complete after finishing this entire 2D course and feeling comfortable with 2D game development

๐Ÿ’ก Why This Learning Sequence Matters

  • Foundation โ†’ 2D โ†’ 3D: This progression ensures you understand Unity's core concepts before tackling more complex 3D systems
  • 2D First: 2D games are simpler to visualize and debug, making it easier to understand game development fundamentals
  • 3D Later: 3D adds complexity (lighting, cameras, 3D physics) that's easier to grasp after mastering 2D fundamentals

๐ŸŽฏ Tip: Use Unity Learn courses as supplementary material alongside this course. They provide different perspectives and additional practice opportunities that will strengthen your understanding.


๐Ÿ’ก Learning Tips

  • Use Markdown Preview Enhanced for better reading experience
  • Playtest early and often; optimize later
  • Profile builds on the target device before shipping

About

Unity 2D Game Development Course

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published