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Binary Mesh Generator and Loader for Unity

This code stores Mesh objects as minimal binary files and filters out duplicates.

  • Scan for duplicate Vertices + Indices + Normals
  • Scan for duplicate UVs
  • Store color data ONLY if present and not all 1 color

It reduced our selection of "level objects" from 121 MB to 43 MB in the Unity project. Results may vary in actual builds, but ~60% saved is good in my book! This format can also be zipped to go from e.g. 43 MB to 8 MB.

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Store Mesh objects as binary files and filter out duplicates

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