-
Notifications
You must be signed in to change notification settings - Fork 2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added netlist-based audio to early Cinematronics vector games (#6979)
* Added netlist simulations for the following games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest, Boxing Bugs. Removed previous samples-based sound. [Aaron Giles, Couriersud] * Added built-in minimal artwork for Warrior. [Aaron Giles] * Changed speaker maximum sample tracking to be based on new compile-time define SPEAKER_TRACK_MAX_SAMPLE instead of MAME_DEBUG. [Aaron Giles] * Modernized 74164 and 74393 netlist TTL devices. [Aaron Giles]
- Loading branch information
1 parent
1c4da1d
commit f23db5d
Showing
39 changed files
with
35,189 additions
and
7,740 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.