Skip to content

Ragdolls do not collide with func_brush #26

@Ashetf2

Description

@Ashetf2

Description

ValveSoftware/Source-1-Games#4823

Summary:

  • ragdolls are client-side
  • Func_brush only matters, as it's the second most common used brush for map geometry
  • prop_door_rotating is the only entity that collides with ragdolls
  • In CS:GO ragdolls DO collide with func_brush

This may not be a hard to fix bug but I tried to get to the bottom of it (what type of collision group do ragdolls use, what type of CG do prop_door_rotating uses, tried to debug ragdolls) and concluded nothing

Checklist

  • None of the open or closed issues document this problem.
  • This is a bug, not a new idea.
  • This is objectively a bug, and not something that people commonly disagree on.
  • This issue occurs on the latest Team Comtress release, or the tc2-mod branch.
  • This issue occurs on the latest vanilla TF2 update.
  • This bug is in the code of the game, not in the textures, sounds, or other resources.
  • This issue is listed on the Source 1 official bugtracker.
  • This issue occurs when using no custom content.
  • This issue occurs when using a listen server (using the map command ingame).
  • This issue occurs when using a dedicated server.
  • This bug is in the internal procedures or tooling (e.g. the build process).

Reproduction

  • make a func_brush
  • killbind on it

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions