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cmake_minimum_required(VERSION 3.5.1) | ||
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project(tune) | ||
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if(NOT MSVC) | ||
add_definitions("-std=c++11 -Wall -Wextra -Werror") | ||
else() | ||
add_definitions("-std=c++11 -WX -W2") | ||
endif() | ||
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find_package(MAVSDK REQUIRED) | ||
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add_executable(tune | ||
tune.cpp | ||
) | ||
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target_link_libraries(tune | ||
MAVSDK::mavsdk_tune | ||
MAVSDK::mavsdk | ||
) |
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#include <cstdint> | ||
#include <mavsdk/mavsdk.h> | ||
#include <mavsdk/plugins/tune/tune.h> | ||
#include <iostream> | ||
#include <thread> | ||
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using namespace mavsdk; | ||
using namespace std::this_thread; | ||
using namespace std::chrono; | ||
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#define ERROR_CONSOLE_TEXT "\033[31m" // Turn text on console red | ||
#define TELEMETRY_CONSOLE_TEXT "\033[34m" // Turn text on console blue | ||
#define NORMAL_CONSOLE_TEXT "\033[0m" // Restore normal console colour | ||
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void usage(std::string bin_name) | ||
{ | ||
std::cout << NORMAL_CONSOLE_TEXT << "Usage : " << bin_name << " <connection_url>" << std::endl | ||
<< "Connection URL format should be :" << std::endl | ||
<< " For TCP : tcp://[server_host][:server_port]" << std::endl | ||
<< " For UDP : udp://[bind_host][:bind_port]" << std::endl | ||
<< " For Serial : serial:///path/to/serial/dev[:baudrate]" << std::endl | ||
<< "For example, to connect to the simulator use URL: udp://:14540" << std::endl; | ||
} | ||
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int main(int argc, char** argv) | ||
{ | ||
Mavsdk dc; | ||
std::string connection_url; | ||
ConnectionResult connection_result; | ||
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bool discovered_system = false; | ||
if (argc == 2) { | ||
connection_url = argv[1]; | ||
connection_result = dc.add_any_connection(connection_url); | ||
} else { | ||
usage(argv[0]); | ||
return 1; | ||
} | ||
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if (connection_result != ConnectionResult::SUCCESS) { | ||
std::cout << ERROR_CONSOLE_TEXT | ||
<< "Connection failed: " << connection_result_str(connection_result) | ||
<< NORMAL_CONSOLE_TEXT << std::endl; | ||
return 1; | ||
} | ||
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// We don't need to specify the UUID if it's only one system anyway. | ||
// If there were multiple, we could specify it with: | ||
// dc.system(uint64_t uuid); | ||
System& system = dc.system(); | ||
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std::cout << "Waiting to discover system..." << std::endl; | ||
dc.register_on_discover([&discovered_system](uint64_t uuid) { | ||
std::cout << "Discovered system with UUID: " << uuid << std::endl; | ||
discovered_system = true; | ||
}); | ||
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// We usually receive heartbeats at 1Hz, therefore we should find a system after around 2 | ||
// seconds. | ||
sleep_for(seconds(2)); | ||
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if (!discovered_system) { | ||
std::cout << ERROR_CONSOLE_TEXT << "No system found, exiting." << NORMAL_CONSOLE_TEXT | ||
<< std::endl; | ||
return 1; | ||
} | ||
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std::vector<Tune::SongElement> the_tune; | ||
the_tune.push_back(Tune::SongElement::DURATION_4); | ||
the_tune.push_back(Tune::SongElement::NOTE_G); | ||
the_tune.push_back(Tune::SongElement::NOTE_A); | ||
the_tune.push_back(Tune::SongElement::NOTE_B); | ||
the_tune.push_back(Tune::SongElement::FLAT); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_UP); | ||
the_tune.push_back(Tune::SongElement::DURATION_1); | ||
the_tune.push_back(Tune::SongElement::NOTE_E); | ||
the_tune.push_back(Tune::SongElement::FLAT); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_DOWN); | ||
the_tune.push_back(Tune::SongElement::DURATION_4); | ||
the_tune.push_back(Tune::SongElement::NOTE_PAUSE); | ||
the_tune.push_back(Tune::SongElement::NOTE_F); | ||
the_tune.push_back(Tune::SongElement::NOTE_G); | ||
the_tune.push_back(Tune::SongElement::NOTE_A); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_UP); | ||
the_tune.push_back(Tune::SongElement::DURATION_2); | ||
the_tune.push_back(Tune::SongElement::NOTE_D); | ||
the_tune.push_back(Tune::SongElement::NOTE_D); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_DOWN); | ||
the_tune.push_back(Tune::SongElement::DURATION_4); | ||
the_tune.push_back(Tune::SongElement::NOTE_PAUSE); | ||
the_tune.push_back(Tune::SongElement::NOTE_E); | ||
the_tune.push_back(Tune::SongElement::FLAT); | ||
the_tune.push_back(Tune::SongElement::NOTE_F); | ||
the_tune.push_back(Tune::SongElement::NOTE_G); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_UP); | ||
the_tune.push_back(Tune::SongElement::DURATION_1); | ||
the_tune.push_back(Tune::SongElement::NOTE_C); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_DOWN); | ||
the_tune.push_back(Tune::SongElement::DURATION_4); | ||
the_tune.push_back(Tune::SongElement::NOTE_PAUSE); | ||
the_tune.push_back(Tune::SongElement::NOTE_A); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_UP); | ||
the_tune.push_back(Tune::SongElement::NOTE_C); | ||
the_tune.push_back(Tune::SongElement::OCTAVE_DOWN); | ||
the_tune.push_back(Tune::SongElement::NOTE_B); | ||
the_tune.push_back(Tune::SongElement::FLAT); | ||
the_tune.push_back(Tune::SongElement::DURATION_2); | ||
the_tune.push_back(Tune::SongElement::NOTE_G); | ||
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Tune tune(system); | ||
tune.play_tune_async(the_tune, 200, [](const Tune::Result result) { | ||
std::cout << NORMAL_CONSOLE_TEXT << "Tune sent with result: " << Tune::result_str(result) | ||
<< std::endl; | ||
}); | ||
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return 0; | ||
} |