A minecraft-style game built using a proprietary 3D game engine using OpenGL. I decided to work on this to improve my knowledge of 3D graphics and game development.
- Built on the foundation of a proprietary and scaleable 3D game engine
- Procedural terrain generation
- Efficient chunk mesh creation
- Dynamic chunk loading/unloading support to save render time
- Skybox that can easily be modified
The application uses CMake to build, you can output to whichever directory you like but the executable must be in the same directory as the texture and shader folder.
