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v20.8.0
What's Changed
melonJS Team
- Release the adapters and the debug plugin alongside 20.8 (#1718) (86f2ff3)
- Release 20.8.0 (#1717) (20cc0c7)
- Examples: give the Ground Shadows scene a stage of its own (#1716) (32aa9d2)
- Ground shadows: shaped by the light, and laid on any floor (#1715) (555c543)
- Particles: motion in 3D, and the depth that culled every burst (#1713) (73d36fa)
- Changelog: bring the 20.8.0 entries back to the house style (#1710) (d80369c)
- Tweens: document what exists, and stop hand-rolling it (#1711) (ffe5321)
- Color: setLinear, and the glTF sRGB bridge moves onto it (#1708) (a71d207)
- Effects: a single post effect reaches a renderable that draws with primitives (#1709) (222404d)
- UI: a public ProgressBar, and a hit test that asks the topmost renderable first (#1707) (0864abf)
- Typing: the declaration errors that were real bugs underneath (#1706) (2b8dc0a)
- Typing: close the
anyleak in the published declarations (#1705) (16df0bf) - Sprite3d: scale() sizes a billboarding card (#1704) (11ed5f8)
- Mesh: depthTest, for a glow that has no surface to be occluded on (#1703) (1b1c5bd)
- Sprite3d: isFlippedX and isFlippedY are getters, like every other renderable (#1702) (eea130a)
- Tone mapping: refuse a curve name it does not have, and a non-finite number (#1701) (3082668)
- Camera: pose a Camera3d from a basis, and move any renderable with setPosition (#1700) (b452e9e)
- Skills: four gaps found after the shapes work shipped (#1699) (f3f1e76)
- Video: HDR rendering, tone mapping and extended-range output (#1698) (4fc0053)
- Physics: Sphere is a collision shape (#1697) (be310d3)
New Contributors
- @snowyukitty made their first contribution
Full Changelog: 20.7.0...20.8.0