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Andrew Wang edited this page Dec 10, 2021
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2 revisions
MIEngine can be built on Windows, macOS, and Unix. However, for MIEngine to be compiled on Unix/macOS, you will need to build MIDebugEngine-Unix.sln instead of MIDebugEngine.sln.
Windows
You can do the same steps as building for Visual Studio or build with the .NET SDK which is similar to macOS/Linux.