Rewriting a game made for a gamejam in Rust. Hopefully with more polish and better gameplay
MVP Goals:
- Physics [X]
- PlayerMovement [ ]
- Jump frame before proper "grounded" [X]
- Coyote time [X]
- Polish and Testing [ ]
- Sprites / Animations [ ]
- PlayerAbility (Blocking) [ ]
- Level Loading [ ]
- Scalable Window [ ]
- Speedrun Timer [ ]
After adding the MVP, there will be playtesting to test the basic functionality, before continuing to polish the core game based on feedback. After playtesting there will be further additions to the game, continued with more playtesting