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Requests_for_new_tasks_and_skills
Michal Brzozowski edited this page Feb 26, 2021
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title: Requests for new tasks and skills permalink: wiki/Requests_for_new_tasks_and_skills/ layout: wiki
Existing skills are: Absorption, Ambush, Archery, Construction, Copulate, Disarm Traps, Elf Vision, Healing, Knife Throwing, Night Vision, Sorcery, Stealing, Swimming, Unarmed Melee, Weapon Melee
Existing tasks include: Training, sleeping, eating, studying, crafting, whipping, sitting on the throne.
- Locations: Graveyard, battlefield
- Purpose: New spell school. Learn spells in the graveyard instead of library. Different spell set.
- Suggested creatures that have this task: Vampires
- Optional features: Necromancy spells could include draining life force, raising temporary skeleton “pets”, ball of darkness, poison bolt
- Optional features: Unlock spells with new technology. Could cost huge mana to encourage players to look for the book item instead.
- Comments/Discussion goes here:
- Locations: New tavern location
- Purpose: Make minions happy
- Suggested creatures that have this task: Goblins, Orcs, Ogres
- Optional features: Recruitment at the tavern.
- Comments/Discussion goes here:
- Locations: Anywhere
- Purpose: Minions can gain combat experience but also get wounded.
- Suggested creatures that have this task: Goblins, Orcs, Ogres
- Optional features: Restrict brawling to a new fight-pit
- Comments/Discussion goes here:
- Locations: Anywhere
- Concept: Rebellion. When asked to work endlessly without sleep, food or a good beating.
- Concept: Minions lose morale when working endlessly. They get it back by eating and sleeping. (Although the situation can also be fixed by whipping them).
- Concept: Creatures at the lowest level of morale don't do any crafting or training tasks.
- Purpose: Management of morale could be interesting. If you don't want to manage it, just keep their sleeping, eating, whipping tasks ticked and they will naturally continue as always.
- Suggested creatures that have this task: Goblins, Orcs, Ogres, Orc Shaman, Harpy, Dark elves, Human legends
- Optional features: Creatures turn hostile after 24 hours of being in rebellion.
- Comments/Discussion goes here:
- Located in :Lakes, rivers, underwater lakes/rivers.
- Benefit +1 population (one off) after catching fish.
- Suggested creature: goblin
- Task could take 500 turns to get the population boost.
- Discussion: ....
- Cooldown: 30/40 ticks
- Concept: An ability for the Succubus, when used it will enthrall avery Humanoid target in view or within a certain distance. enthralled targets will basically be defenceless to an extent. they won't fight back, because they would be transfixed on the Succubus's shaking hips and alluring gaze ;)
- Purpose in game: gives the succubus SOMETHING to defend herself with.
- Optional features: This ability will entrance a number of enemy Humanoids in her way, this will make her hold in place for a few turns while she dances, for i'm thinking 6 or 7 tics and the enemies will be enthralled for 5 or 6 tics after wards so as to give the succubus a chance to escape.
- Discussion:
- Concept: Enchant weapons with spell properties.
Weapon spells would activate on attack and have a CD. Examples: An enchanted bow that makes every 3rd arrow fired a explosive one, a dagger that burns its opponent every 4th atack, or cast haste on its wielder etc... (or it could be probability based)
- Extra awesomeness if you could inscribe the items with a special name in/or description to conmemorate the event.
- Optional features: armor enhancements