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Concepts
That is, computational geometry without regard to rendering. Tons of stuff on Wikipedia about all this stuff.
- Sets (open and closed, real and integer, etc.)
- glb, lub, limits
- Distance
- Curvature
- Polytope
- Vertex
- Edge
- Face
- Angle
- etc.
The set of real pairs, plus axes, plus orientation, plus designated origin, etc.
Points
Distance; nearest neighbor; etc.
Lines and curves. Curves can be thought of as 1-dimensional objects embedded in 2-dimensional space. After all, curved and straight lines alike have no "height". One way to conceptualize this is the think of each point on a line in terms of distance from the beginning and curvature.
tangent to a point on a line; perpendicular to a line (general; through a specific point); pct-of-the-way; etc.
Surfaces: polygons, parallelograms, convex and concave, etc. Tessellation.
union, intersection, etc. Smallest containing circle, incircle, centroid, etc.
min/max on each axis;
Solids: polyhedra
Color, line width, etc.