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v0.1.5
Pre-release
Pre-release
Banana Native v0.1.5
Install over v0.1.4 (or update in the app): saves, packs and settings are kept. Shaders already on your phone carry over in seconds, no shader update needed.
New
- Pokémon Pokopia (
0400A3A01EE4C000) is playable: about 60 fps on the system driver and on Turnip. Game resolution works for it. - Text boxes: when a game asks you to type, a text box opens (OK or Cancel). Before, the game could get stuck.
- FSR 1 upscaling (optional): in the game's panel › Upscaling, with a sharpness slider. Sharper picture when the game is scaled up, e.g. at Phone 720p.
- Donkey Kong Bananza (
040074A01BF12000): dynamic resolution works, thanks to correct GPU timing (Game settings › GPU timing). - Phone Prepare builds only the shaders a game needs when the app knows them (8,157 instead of 131,426 for Pokémon Pokopia (
0400A3A01EE4C000)).
Known issues
- Pokémon Pokopia (
0400A3A01EE4C000): the sky is black.
Thanks to everyone who sent fixes:
- Raphix91: Pokémon Pokopia (
0400A3A01EE4C000) support, large shader libraries, Game resolution for it, the packer on Linux (#28, #29, #30). - ligne12: FSR 1 upscaling (#21).
- mleo2003: GPU timing for dynamic resolution and asynchronous pipelines (#12, #13).
Needs Android 13+, a Snapdragon (Adreno) phone with 12 GB of RAM or more, and your own dump. Experimental: back up your saves. Download only from this page. No games, keys or shaders are included. GPL-3.0-or-later.
SHA-256 (banana-native-v0.1.5.apk): bbd00c64b86c749edb3339bbae2b879c3baaf8de741a3e9dc69dee8fc3b72c81