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StoreAndCraft 1.4.0

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@morda0511 morda0511 released this 03 Oct 14:52
· 22 commits to main since this release

NEW FEATURES

  • Scarecrow (hammer, Storage tab): plants a crop grid, harvests when all is ripe, replants
    • Shift / Ctrl + mouse wheel: width / length (up to 21)
    • E: panel with crop, harvest / plant, auto-fill, links
    • Panel buttons Level ground (to the scarecrow's height, click twice) and Cultivate (like the Cultivator), only on a press
    • Seeds from chests, crops into chests (links l1-l9 work)
    • Needs cultivated ground. Unlocks with the Cultivator recipe. Costs Scythe, Cultivator, 5 leather scraps, 3 wood
  • Carved storage displays (hammer, Storage tab): small, medium, large, each upright and wide, own icon and recipe
    • Each category in its own area, Shift+RMB switches layouts (sign displays too)
    • Small: one category or up to 4 items
    • Search box in the filter menu, filters list only items you have discovered
    • Right click an item on a display (or in its filter menu): the camera flies to the chest that holds it and the chest blinks (click again for the next one)
  • Feed trough: Alt+E food filter, links, auto-fill (refills when empty)
  • Fermenter: Alt+E mead filter, auto-fill. Add the same mead base in the first 60 s (batch up to 5)
  • Armor stand: E swaps the armor you wear with the stand's. Alt+E: preset per weapon / shield / tool slot, E swaps it with the stand's piece. F10 switch
  • Chest settings: switches Ignore, Show on display, Manual fill, Only stations
    • Only stations: no dump, no ground pickup, stations and links still fill it
    • No more [I] / [H] / [M] in the chest name, old names convert on confirm
  • Torches: F10 option auto-fill for new torches, World Override for all torches
  • Station capacities in F10 (admin): kiln, smelter, blast furnace, eitr refinery, beehive
  • Sap extractor: N auto-store puts the sap into chests
  • Linked stations show in red what their chests ran out of
  • Catch-up while away (off by default): stations finish the time their area was unloaded
  • Mod manager (F10): list of all mods, change the settings of other mods in the game (Save writes their config file), back arrow to the list
  • Sort and Stack buttons on inventory and chests
  • Hugin tells what is new once per update (stays until you press Esc or walk away)

UI IMPROVEMENTS

  • F10 panel: Valheim look, wider, hotkey of each feature next to its slider (click, press new key, Esc cancels, Backspace unbinds)
  • All menus in Valheim look, darker at night like vanilla
  • New models for the carved displays, new hammer icons (displays, trough, scarecrow)
  • Sorting moved from R to the Sort button
  • Inventory: Stack and Sort sit at the top right above the inventory (the old spot was where trash can mods put theirs)
  • Small things: yellow checkbox tick, centered icons and amounts, activity log state remembered, matching link buttons

FIX

  • Scarecrow harvest goes straight into chests (also when you are further away), not onto the ground
  • Scarecrow crop list shows only what can be planted (seeds, not the vegetable)
  • Chests and feed trough looked empty after login until opened
  • F10: capacities were not saved, admins on servers could not edit
  • Less multiplayer lag around many stations, displays no longer rescan constantly
  • Epic Loot items no longer go into other players' chests
  • Display items: wrong position, mirrored, missing counts, flicker
  • Linked stations only fill chests with the same link
  • Alt+E on fermenter / fire no longer also does E
  • Sort / Stack / Take all buttons could sit in the wrong place
  • Character no longer walks while the display filter is open
  • Log error (WearNTear.UpdateBiome) from displays

Note: needs the same version on server and all clients (network protocol changed).