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StoreAndCraft 1.6.3
UI IMPROVEMENTS
- Hover text of stations, fires, torches and the scarecrow: Auto-fill and Auto-store show [ON] in green and [OFF] in red
- The carved upright medium Storage Display shows larger amount numbers
- Shift+E no longer opens the chest, feed trough and display settings by itself. It only does so if you set Shift+E as the settings key (F10), so other mods can use it. Alt+E works as before
FIX
- Valheim 1.0.21: Auto-store (N) on cooking stations works again. After the game update it threw an error and put the same cooked food into the chest again and again (thanks to PapeThePope for the report and the fix)
StoreAndCraft 1.6.2
NEW FEATURES
- Restock key (default 0, change it in F10): brings the items you marked Fill in the Keep in inventory list up to their amount from nearby chests. Every tile of that list has a small Fill box (off by default), so only what you choose is refilled. Chests set to Ignore or Only stations are skipped, Only build/craft chests work, the carry weight is not a limit. A full bag shows one message
- Display filter: new categories Weapons, Armor (helmet, chest, legs, capes, gloves, shields) and Trinkets, with every item as its own tile
- Path of Valheiman (other mod): own categories in the display filter - PoV Runes, PoV Essences & Sigils, PoV Azurite, PoV Jewels, PoV Oils & Bombs
FIX
- Display filter: categories with a fixed item list (Hides, Parts, Ore, Wood, Stone ...) now list every item that belongs to them, so items like Askvin hide or Bear hide can be found with the search
- Auto-store (N) now also works for stations that need no input item: their output went on the ground before
- Display filter: Liquid Frost is listed under Fuel
- Display filter: the Dvergr Lantern and the torches are under Tools, the tankards and mead horns under Misc (they had no category)
StoreAndCraft 1.6.1
NEW FEATURES
- PlanBuild (other mod): plan pieces take their materials from your chests too, like building with the hammer (Plan Totem untouched)
- Leave on the ground list (button at the top of F10, only for you): pick items in a window with search, auto-store never picks them up from the ground (for example eggs). Items on the list are shown first
- Keep in inventory list (button at the top of F10, only for you): set an amount per item, the dump key leaves that many in your inventory (50 wood, keep 10: 40 go into the chests). Middle-click still stores the whole stack
UI IMPROVEMENTS
- Hammer: own Store and Craft tab for the storage displays, the feed trough and the scarecrow (they were under Storage)
FIX
- No more error spam (NullReferenceException in NearbyIndex.RemoveAt) together with mods that patch the chest inventory, for example AnimalFeedingTrough
- Mod manager (F10) fits on ultrawide screens (21:9, 32:9): the window scales with the screen height, it no longer reaches over the top and bottom
- Mod manager (F10): no more error when another mod brings a font without material (NullReferenceException in TMPro.MaterialReference)
- Scarecrow: a spot of the field that lost its cultivated ground is cultivated again by itself and planted (only the ground color, never the height). A spot that cannot be cultivated is given up after 2 tries
- Stations: a hotbar key with another item (for example the hammer) no longer puts ore or wood from your inventory into a kiln / smelter, and no longer takes fuel from a chest. It works like in vanilla again
StoreAndCraft 1.6.0
Important: the Ice, Royal Jelly and Crystal beehives (with their queens), the berry bushes, wild herbs and mushrooms (with their spores) are no longer part of StoreAndCraft. Want them? From 1.6.0 on download the mod Forager's Garden: everything you built with them is back at once. Without it your built hives and plants stay hidden, and your queens and spores wait in your chests as "(needs Forager's Garden)" items, nothing is lost.
NEW FEATURES
- The scarecrow lists plants that other mods add to the Cultivator, for example the berry bushes, herbs and mushrooms of Forager's Garden
FIX
- Feed trough auto-fill refills as soon as only one food is left: the same food, up to one full stack of it (berries: 1 left, up to 49 more), as much as your chests have. An empty trough gets the first allowed food, one stack at most
Server and all clients need 1.6.0.
StoreAndCraft 1.5.0
NEW FEATURES
- Chest setting "Only build/craft": you fill it (by hand or with dump), nothing else goes in by itself (no ground items, no station output, stations never take from it), only crafting and building take from it. It replaces "Manual fill": chests that had Manual fill count as "Only stations" now
- Stations wait when their chest cannot take the product: smelter, blast furnace, kiln, eitr refinery, windmill and spinning wheel with auto-store (N) switch off while the chests are full or no chest with their link is in reach, and a notice shows above them: "Chest full", "No linked chest", "No chest nearby" (the last one only shows, the station keeps running)
- The same notices above the grill (its food still goes to the ground, so it does not burn), beehive, sap extractor, fermenter and scarecrow
- A chest shows "Status: Full" / "Status: Almost full" when you look at it. It counts how full the stacks are, not only the slots: a slot with one wood still has room for more
- Ice, Royal Jelly and Crystal Beehive: craft an Ice Queen Bee (Queen Bee + Ice), a Royal Jelly Queen Bee (Queen Bee + Royal Jelly) or a Crystal Queen Bee (Queen Bee + Crystal) at the workbench, then build the white / yellow / violet beehive with it (the bees around it get its colour). It makes ice / royal jelly / crystal at the same pace as honey, and auto-store works like for honey
- Plantable berry bushes and wild herbs (Cultivator): Raspberry, Blueberry and Cloudberry bushes, Dandelion, Thistle, Fiddlehead and Smoke puff. A bush sapling costs 5 berries, a herb (Dandelion, Thistle, Fiddlehead, Smoke puff) 1 and gives 3 per harvest, the plant stands there grown right away (as if just picked) and grows its harvest back, and the scarecrow plants and harvests them too (Raspberries (bush) ... in its crop list)
- Scarecrow patterns: pick several crops (each gets a colour) and draw on a grid which crop grows where, so you can lay out a garden. Every kind of plant is harvested once all plants of that kind are ripe, the grid spacing follows the biggest plant
- Scarecrow ranges: the scarecrow has its own ranges, player → scarecrow and scarecrow → chest (mod manager F10, 0 = same as auto-fill)
- Scarecrow: Kale and Oat are in the crop list, and Kale seeds (for seeds) plants kale seeds to grow more kale seeds
- Everything works in the whole loaded base (mod manager F10, on by default): dump, middle-click, crafting / building from chests, take stack, search, auto-fill, station output, auto-store of ground items and the scarecrow use every chest in the area that is loaded around you, no ranges to set. Items still only go into chests that already hold them (and links / chest modes still apply). Each item type remembers the chest it went into last and goes there first, the base is only searched again when that chest is full. Switch it off to use ranges in meters (now under Advanced). Storage Displays keep their own range
- Storage Display minimum: every item tile in the display filter (E) has a small Min field. When the display shows less than that, the count turns red (empty or 0 = off). Each display keeps its own minimums
- PierSupports (other mod): the extra pier segments it builds down to the ground are paid from your chests too, like any other piece
UI IMPROVEMENTS
- Mod manager (F10): the Stack / Sort buttons can be switched off, separately for the inventory and for the chest
- Mod manager (F10): the notices above stations can be switched off
- Mod manager (F10): Save works without admin rights too (it saves the settings for your own PC)
- Activity log: lines leave one after another from the top with a soft fade (each one stays readable for at least 3 s) instead of all standing for 12 s. Renamed chests show as Chest[Name], e.g. Chest[Tin Ore]
- The Storage Display range is only set on each display (Alt+R); the default slider in the mod manager (F10) is gone. A display without its own range uses 10 m
- Bloodgold is listed under Metals in the Storage Display filter
- Kale, Oat and their seeds are listed under Crops & Seeds in the Storage Display filter
FIX
- Storage Displays no longer cause short stutters when many chests change: the work is split over several frames, displays that show the same chests share it, and a display that is slow to redraw waits a little longer before the next redraw
- The crafting list counts the items in your chests with much less work, also with large chest ranges
- Storage Displays update with much less work when chests change (each chest is only read again when it changed)
- Auto-fill spreads its station checks over several frames instead of doing them all at once
- Storage Displays show their items only within 20 m (the board itself stays visible), and displays you cannot see (out of view or farther away) no longer recount and redraw; they update as soon as you look at them
- Dump, middle-click, take stack, search, station output and auto-store only look at chests that hold the item, and no longer reload every chest in range before a dump (Valheim keeps loaded chests up to date by itself)
- Big bases run smoother: Storage Displays, chest searches, auto-stack, auto-store and station checks do much less work per frame and create less garbage (fewer short stutters)
- Items on the ground that do not fit into a chest are tried less often
- Scarecrow: crops that only grew in one biome (Flax, Barley, Onion, Turnip ...) now grow on any cultivated ground inside the scarecrow's grid
- Auto-stack (and the Stack / Sort buttons) no longer swap a 9/50 and a 50/50 stack with each other again and again; only partial stacks are merged
- Displays that stayed empty for a while after joining a server look for newly loaded chests more often
- If the display models cannot be loaded (for example a damaged upload on the server), the log now says so
- Auto-store of ground items no longer takes fish: live fish in the sea or a fish pond stay where they are (pick fish up by hand)
- Saving in the mod manager (F10) on a server no longer shows a long yellow message with all ranges
- Storage Displays no longer share pages with other displays that have the same selection: every display shows all of its items by itself (after changing a layout some items were missing until the range was changed)
Server and all clients need 1.5.0 (network protocol changed).
StoreAndCraft 1.4.2
NEW FEATURES
- Plantable mushrooms (Cultivator): Mushroom, Yellow mushroom and Blue mushroom
- Plant a mushroom on cultivated ground: it grows spores (3 per mushroom)
- Plant the spores: they grow mushrooms. Same cycle as carrot and carrot seeds
- New items: Mushroom spores, Yellow mushroom spores, Blue mushroom spores, each in its colour
- The scarecrow plants and harvests them too (Mushroom (for spores) and Mushroom spores in its crop list)
- Scarecrow: after a harvest it waits 30 s before planting again, the hover text counts down ("Auto-plant in") and shows the time until the harvest ("Harvest in")
- Scarecrow: seed plants too (Carrot (for seeds), Onion (for seeds) ...): plant the vegetable, harvest seeds, so the seeds never run out
- Scarecrow: the crop list and the hover show how many seeds the whole grid needs
UI IMPROVEMENTS
- Mod manager: scrollbar next to the list (drag it with the mouse)
- Station label for an empty input says what the station takes: Wood (kiln), Grain (windmill), Flax (spinning wheel), Ore (smelter)
- Much quieter log: only real problems show up
FIX
- Scarecrow: Level ground and Cultivate only touch the planted grid (before they reached far beyond it), pressing again no longer makes spikes
- Scarecrow: no seeds are planted where a plant would have no room to grow, and a stuck plant no longer blocks the harvest
- Scarecrow: choosing another crop while the old one is still growing no longer leaves the old one unharvested
- Scarecrow: harvest after a plant has just grown no longer waits a whole minute
- Feed trough, scarecrow and displays were magenta (no texture) with Vulkan / DirectX 12
- Only stations chests are no longer used for crafting, building or Epic Loot, only by stations and links
- Lit fire / torch that can be switched off: E switches it off again (it refilled it instead)
StoreAndCraft 1.4.0
NEW FEATURES
- Scarecrow (hammer, Storage tab): plants a crop grid, harvests when all is ripe, replants
- Shift / Ctrl + mouse wheel: width / length (up to 21)
- E: panel with crop, harvest / plant, auto-fill, links
- Panel buttons Level ground (to the scarecrow's height, click twice) and Cultivate (like the Cultivator), only on a press
- Seeds from chests, crops into chests (links l1-l9 work)
- Needs cultivated ground. Unlocks with the Cultivator recipe. Costs Scythe, Cultivator, 5 leather scraps, 3 wood
- Carved storage displays (hammer, Storage tab): small, medium, large, each upright and wide, own icon and recipe
- Each category in its own area, Shift+RMB switches layouts (sign displays too)
- Small: one category or up to 4 items
- Search box in the filter menu, filters list only items you have discovered
- Right click an item on a display (or in its filter menu): the camera flies to the chest that holds it and the chest blinks (click again for the next one)
- Feed trough: Alt+E food filter, links, auto-fill (refills when empty)
- Fermenter: Alt+E mead filter, auto-fill. Add the same mead base in the first 60 s (batch up to 5)
- Armor stand: E swaps the armor you wear with the stand's. Alt+E: preset per weapon / shield / tool slot, E swaps it with the stand's piece. F10 switch
- Chest settings: switches Ignore, Show on display, Manual fill, Only stations
- Only stations: no dump, no ground pickup, stations and links still fill it
- No more
[I]/[H]/[M]in the chest name, old names convert on confirm
- Torches: F10 option auto-fill for new torches, World Override for all torches
- Station capacities in F10 (admin): kiln, smelter, blast furnace, eitr refinery, beehive
- Sap extractor: N auto-store puts the sap into chests
- Linked stations show in red what their chests ran out of
- Catch-up while away (off by default): stations finish the time their area was unloaded
- Mod manager (F10): list of all mods, change the settings of other mods in the game (Save writes their config file), back arrow to the list
- Sort and Stack buttons on inventory and chests
- Hugin tells what is new once per update (stays until you press Esc or walk away)
UI IMPROVEMENTS
- F10 panel: Valheim look, wider, hotkey of each feature next to its slider (click, press new key, Esc cancels, Backspace unbinds)
- All menus in Valheim look, darker at night like vanilla
- New models for the carved displays, new hammer icons (displays, trough, scarecrow)
- Sorting moved from R to the Sort button
- Inventory: Stack and Sort sit at the top right above the inventory (the old spot was where trash can mods put theirs)
- Small things: yellow checkbox tick, centered icons and amounts, activity log state remembered, matching link buttons
FIX
- Scarecrow harvest goes straight into chests (also when you are further away), not onto the ground
- Scarecrow crop list shows only what can be planted (seeds, not the vegetable)
- Chests and feed trough looked empty after login until opened
- F10: capacities were not saved, admins on servers could not edit
- Less multiplayer lag around many stations, displays no longer rescan constantly
- Epic Loot items no longer go into other players' chests
- Display items: wrong position, mirrored, missing counts, flicker
- Linked stations only fill chests with the same link
- Alt+E on fermenter / fire no longer also does E
- Sort / Stack / Take all buttons could sit in the wrong place
- Character no longer walks while the display filter is open
- Log error (WearNTear.UpdateBiome) from displays
Note: needs the same version on server and all clients (network protocol changed).
StoreAndCraft 1.3.45 Beta 4
Beta 4 / pre-release — not fully tested yet. Back up your world before trying it.
Server and all clients need this same version (network protocol changed).
NEW FEATURES
- Carved storage displays in the hammer (Storage tab): small, small wide, medium, medium wide, large and large wide wooden boards, each with its own hammer icon
- Displays show each selected category in its own area with the category name above it. Every display (carved and the classic sign displays) has several layouts, Shift+RMB switches between them. Column layouts fill from the bottom up
- Small displays: E picks one category or up to 4 single items
- Search box in the Storage Display filter menu (E): type a name to find items from every category
- Filter menus only list items you have already discovered (admins in no-cost mode still see everything)
- Feed trough: Alt+E opens its own menu with a food filter (only food tame animals really eat), links l1-l9 and an auto-fill switch. With auto-fill on (B) an empty trough refills itself from (linked) chests
- Fermenter: Alt+E mead-base filter and auto-fill switch. Batches: in the first 60 seconds you can add more of the same mead base (E), all of them finish in the time of one (up to 5 by default,
FermenterBatch) - Station capacities in the F10 panel (admin): charcoal kiln, smelter, blast furnace, eitr refinery and beehive. Vanilla by default, up to 50, applied live to every station
- Linked stations show in red above them what their chests ran out of (e.g.
Coal,Ore) - Hugin visits once after an update and tells you what is new (
ShowReleaseNewsto turn it off) - Manual-fill chests: Manual fill switch in the chest settings (or
[M]at the start of the name). Dump, ground pickup and auto-store no longer put items into it, stations and crafting can still take from it. Works with links, e.g.[M] [l3] Wood - Optional catch-up while away (
CatchUpWhileAway, off by default): smelters, kilns etc. with auto-fill (B) and auto-store (N) finish the time their area was unloaded once you come back (maxCatchUpMaxHours) - Torches can start with auto-fill on (
TorchAutoFillDefault, off by default, checkbox in F10 or/torchautofill on|off). B on a torch still turns it off - Sort and Stack buttons on the inventory and chest panels (Stack merges partial stacks of the same item)
- Scarecrow (hammer, Storage tab): plants one crop on a grid around itself (width / length up to 21, adjustable spacing) and replants right away. When the whole field is ripe it harvests everything, the crops go to (linked) chests via auto-store. Seeds come from (linked) chests. Alt+E: crop, grid size, spacing, harvest / plant switches and links, B on/off. Needs cultivated ground
UI IMPROVEMENTS
- F10 settings panel in the Valheim look (wood panel, vanilla buttons and checkboxes). All on/off gameplay settings can be switched there, sliders use whole numbers where it matters
- All StoreAndCraft menus (display filter, station filter, chest settings) now use the Valheim look (wood panels, vanilla buttons and checkboxes)
- Checkboxes show a centered yellow tick
- New models for the carved storage displays (chains, nails and Valheim textures)
- StoreAndCraft menus get darker at night like Valheim's own panels
- Icon and amount sit centered in every display cell
- Station filter link buttons match the chest settings buttons
- All storage displays are in the hammer's Storage tab
- New hammer icon for the feed trough
- Sorting moved from the R key to the new Sort button (R is free again)
- Activity log on/off is remembered
FIX
- Much less multiplayer lag around many stations: auto-fill only wakes up when a station in range actually needs something, and fills fuel / ore in one go instead of one item at a time
- Storage displays without chests in range no longer rescan several times per second
- Epic Loot items are no longer sent into another player's chest (their magic data could be lost)
- Carved display items sat at the wooden foot, were mirrored and counts were invisible — they now sit on the board, readable, with counts
- Removed an error in the log (NullReferenceException in WearNTear.UpdateBiome) caused by storage displays
- The character no longer walks around (and hotkeys no longer fire) while the Storage Display filter menu is open
- Linked stations (l1-l9) put their output only into chests with the same link. If none has room it stays on the ground and is never stored in an untagged chest
- Alt+E on a fermenter or fire no longer also does the normal E action
- F10 station capacities (kiln, smelter, blast furnace, eitr refinery, beehive) and fermenter batch were not saved
- Sort / Stack / Take all buttons on the chest panel could sit in the wrong place when the inventory was opened first
- Items on carved storage displays no longer flicker into the board
- After logging in, a chest or feed trough could look empty (trough without food, displays without its items) until it was opened once
Beta: needs the same version on server and all clients (network protocol changed).
StoreAndCraft 1.3.45 Beta 3
Beta 3 / pre-release — not fully tested yet. Back up your world before trying it.
Server and all clients need this same version (network protocol changed).
NEW FEATURES
- Carved storage displays in the hammer (Storage tab): small, small wide, medium, medium wide, large and large wide wooden boards, each with its own hammer icon
- Displays show each selected category in its own area with the category name above it. Every display (carved and the classic sign displays) has several layouts, Shift+RMB switches between them. Column layouts fill from the bottom up
- Small displays: E picks one category or up to 4 single items
- Search box in the Storage Display filter menu (E): type a name to find items from every category
- Filter menus only list items you have already discovered (admins in no-cost mode still see everything)
- Feed trough: Alt+E opens its own menu with a food filter (only food tame animals really eat), links l1-l9 and an auto-fill switch. With auto-fill on (B) an empty trough refills itself from (linked) chests
- Fermenter: Alt+E mead-base filter and auto-fill switch. Batches: in the first 60 seconds you can add more of the same mead base (E), all of them finish in the time of one (up to 5 by default,
FermenterBatch) - Station capacities in the F10 panel (admin): charcoal kiln, smelter, blast furnace, eitr refinery and beehive. Vanilla by default, up to 50, applied live to every station
- Linked stations show in red above them what their chests ran out of (e.g.
Coal,Ore) - Hugin visits once after an update and tells you what is new (
ShowReleaseNewsto turn it off) - Manual-fill chests: Manual fill switch in the chest settings (or
[M]at the start of the name). Dump, ground pickup and auto-store no longer put items into it, stations and crafting can still take from it. Works with links, e.g.[M] [l3] Wood - Optional catch-up while away (
CatchUpWhileAway, off by default): smelters, kilns etc. with auto-fill (B) and auto-store (N) finish the time their area was unloaded once you come back (maxCatchUpMaxHours) - Torches can start with auto-fill on (
TorchAutoFillDefault, off by default, checkbox in F10 or/torchautofill on|off). B on a torch still turns it off - Sort and Stack buttons on the inventory and chest panels (Stack merges partial stacks of the same item)
UI IMPROVEMENTS
- F10 settings panel in the Valheim look (wood panel, vanilla buttons and checkboxes). All on/off gameplay settings can be switched there, sliders use whole numbers where it matters
- Optional Valheim look for all StoreAndCraft menus (display filter, station filter, chest settings):
DisplayMenuStyle = Vanilla - Checkboxes show a centered yellow tick
- Icon and amount sit centered in every display cell
- Station filter link buttons match the chest settings buttons
- All storage displays are in the hammer's Storage tab
- New hammer icon for the feed trough
- Sorting moved from the R key to the new Sort button (R is free again)
- Activity log on/off is remembered
FIX
- Much less multiplayer lag around many stations: auto-fill only wakes up when a station in range actually needs something, and fills fuel / ore in one go instead of one item at a time
- Storage displays without chests in range no longer rescan several times per second
- Epic Loot items are no longer sent into another player's chest (their magic data could be lost)
- Carved display items sat at the wooden foot, were mirrored and counts were invisible — they now sit on the board, readable, with counts
- Removed an error in the log (NullReferenceException in WearNTear.UpdateBiome) caused by storage displays
- The character no longer walks around (and hotkeys no longer fire) while the Storage Display filter menu is open
- Linked stations (l1-l9) put their output only into chests with the same link. If none has room it stays on the ground and is never stored in an untagged chest
- Alt+E on a fermenter or fire no longer also does the normal E action
Beta: needs the same version on server and all clients (network protocol changed).
StoreAndCraft 1.3.45 Beta 2
Beta 2 / pre-release — not fully tested yet. Back up your world before trying it.
Server and all clients need this same version (network protocol changed).
NEW FEATURES
- Carved storage displays in the hammer (Storage tab): new wooden board models for small, medium and large displays
- Large carved display shows each selected category in its own area with the category name above its items. Shift+RMB switches between layouts (Categories / Big / All), then Classic / Compact as before
- Small carved display (upright) can show categories too: E picks categories, Shift+RMB switches layouts, hotbar 1-8 still adds a single item
- Search box in the Storage Display filter menu (E): type a name to find items from every category
- Optional catch-up while away (
CatchUpWhileAway, off by default): smelters, kilns etc. with auto-fill (B) and auto-store (N) finish the time their area was unloaded once you come back (maxCatchUpMaxHours) - Torches can start with auto-fill on (
TorchAutoFillDefault, off by default, checkbox in F10 or/torchautofill on|off). B on a torch still turns it off - Manual-fill chests: type
[M]at the start of a chest name. Dump, ground pickup and auto-store no longer put items into it, stations and crafting can still take from it. Works with links, e.g.[M] [l3] Wood - Sort and Stack buttons on the inventory and chest panels (Stack merges partial stacks of the same item)
UI IMPROVEMENTS
- F10 settings panel rebuilt in the Valheim look (wood panel, vanilla buttons and checkboxes). Checked boxes show a clear yellow tick, and scrolling moves much further per wheel step
- Optional Valheim look for the Storage Display filter menu: set
DisplayMenuStyle = Vanillain the config (vanilla panels and buttons, click the whole item tile to select it) - Sorting moved from the R key to the new Sort button (R is free again)
- Activity log on/off is remembered
FIX
- Much less multiplayer lag around many stations: auto-fill only wakes up when a station in range actually needs something, and fills fuel / ore in one go instead of one item at a time
- Storage displays without chests in range no longer rescan several times per second
- Epic Loot items are no longer sent into another player's chest (their magic data could be lost)
- Carved display items sat at the wooden foot, were mirrored and counts were invisible — they now sit on the board, readable, with counts
- Removed an error in the log (NullReferenceException in WearNTear.UpdateBiome) caused by storage displays
- The character no longer walks around (and hotkeys no longer fire) while the Storage Display filter menu is open
Beta: needs the same version on server and all clients (network protocol changed).