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Plantable mushrooms (Cultivator): Mushroom, Yellow mushroom and Blue mushroom
Plant a mushroom on cultivated ground: it grows spores (3 per mushroom)
Plant the spores: they grow mushrooms. Same cycle as carrot and carrot seeds
New items: Mushroom spores, Yellow mushroom spores, Blue mushroom spores, each in its colour
The scarecrow plants and harvests them too (Mushroom (for spores) and Mushroom spores in its crop list)
Scarecrow: after a harvest it waits 30 s before planting again, the hover text counts down ("Auto-plant in") and shows the time until the harvest ("Harvest in")
Scarecrow: seed plants too (Carrot (for seeds), Onion (for seeds) ...): plant the vegetable, harvest seeds, so the seeds never run out
Scarecrow: the crop list and the hover show how many seeds the whole grid needs
UI IMPROVEMENTS
Mod manager: scrollbar next to the list (drag it with the mouse)
Station label for an empty input says what the station takes: Wood (kiln), Grain (windmill), Flax (spinning wheel), Ore (smelter)
Much quieter log: only real problems show up
FIX
Scarecrow: Level ground and Cultivate only touch the planted grid (before they reached far beyond it), pressing again no longer makes spikes
Scarecrow: no seeds are planted where a plant would have no room to grow, and a stuck plant no longer blocks the harvest
Scarecrow: choosing another crop while the old one is still growing no longer leaves the old one unharvested
Scarecrow: harvest after a plant has just grown no longer waits a whole minute
Feed trough, scarecrow and displays were magenta (no texture) with Vulkan / DirectX 12
Only stations chests are no longer used for crafting, building or Epic Loot, only by stations and links
Lit fire / torch that can be switched off: E switches it off again (it refilled it instead)