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StoreAndCraft 1.6.1

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@morda0511 morda0511 released this 18 Oct 17:31
· 16 commits to main since this release

NEW FEATURES

  • PlanBuild (other mod): plan pieces take their materials from your chests too, like building with the hammer (Plan Totem untouched)
  • Leave on the ground list (button at the top of F10, only for you): pick items in a window with search, auto-store never picks them up from the ground (for example eggs). Items on the list are shown first
  • Keep in inventory list (button at the top of F10, only for you): set an amount per item, the dump key leaves that many in your inventory (50 wood, keep 10: 40 go into the chests). Middle-click still stores the whole stack

UI IMPROVEMENTS

  • Hammer: own Store and Craft tab for the storage displays, the feed trough and the scarecrow (they were under Storage)

FIX

  • No more error spam (NullReferenceException in NearbyIndex.RemoveAt) together with mods that patch the chest inventory, for example AnimalFeedingTrough
  • Mod manager (F10) fits on ultrawide screens (21:9, 32:9): the window scales with the screen height, it no longer reaches over the top and bottom
  • Mod manager (F10): no more error when another mod brings a font without material (NullReferenceException in TMPro.MaterialReference)
  • Scarecrow: a spot of the field that lost its cultivated ground is cultivated again by itself and planted (only the ground color, never the height). A spot that cannot be cultivated is given up after 2 tries
  • Stations: a hotbar key with another item (for example the hammer) no longer puts ore or wood from your inventory into a kiln / smelter, and no longer takes fuel from a chest. It works like in vanilla again