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Playing Grimreach
Grimreach is an exploratory third-person fantasy prototype. You can walk a large deterministic world, follow routes to places, record discoveries, survey minerals, and complete the opening Wayfinder trail. Progress in the journal is stored on each client device.
| Action | Ubuntu/Linux | Android |
|---|---|---|
| Walk | WASD | Touch open world space and drag the temporary joystick |
| Stop | Release movement keys | Lift the movement finger |
| Turn camera | Q/E or right drag | Drag with a second finger |
| Examine nearby site | F or the on-screen Examine button | Tap Examine |
| Journal and survey | On-screen buttons | On-screen buttons |
Opening a journal or interaction view stops touch movement until you return to the world.
The opening area points toward the Fallen Court, Wayfarer Camp, and Old Star Shrine. Edda the Wayfinder waits at the camp southwest of spawn. Begin her trail, examine the shrine and court, collect a mineral sample, and return to Edda for the Wayfinder's Mark. The journal recognizes findings made before you accepted the trail and awards the mark once.
Approaching a place adds it to your local discovery journal. Examine reveals short lore or a finding. Glowing mineral veins can be surveyed for a stable name and four quality values: conductivity, hardness, malleability, and purity. Collecting adds the sample to your journal; a vein refreshes after 60 seconds. Samples, cooldowns, and the trail survive client restarts on the same device.
The server bounds travel from -8192 to +8192 on both horizontal axes. The client streams a 5-by-5 group of 48-unit terrain regions around you using a fixed seed. Wet, meadow, and dry regions change the land and vegetation. Routes, shrines, camps, ruins, trees, stone, flowers, and mineral veins recur at deterministic positions. Tree trunks, large rocks, tents, shrine pillars, and ruin walls block movement; paths, grass, flowers, and ruin floors remain walkable. Dragons are visual world life for now.
There are no player accounts, invited-player access controls, server-persistent inventories or quest progress, trading, crafting, towns, or combat. The server owns movement and connected-player snapshots, while the exploration journal is local to each device. Public friend connection has passed a WebSocket handshake, but a physical friend's gameplay session remains to be verified in issue #26.