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Donkey Kong Country 3 Recomp 0.1.0

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@mpolizel mpolizel released this 30 Oct 14:58
· 7 commits to main since this release

First Windows release of Donkey Kong Country 3 Recomp.

This is a setup pack, not the game. It contains the launcher, the recompiler and the source code (with the framework patches applied); no ROM or game data is included or downloaded.

First run

  1. Unzip anywhere and start DonkeyKongCountry3SNESRecomp.exe.
  2. Let it download the portable build tools (one time per machine), or point it at a cmake-clang-v1 zip you already have.
  3. Pick your own Donkey Kong Country 3 (USA).sfc — the North American (En,Fr) release, CRC32 448eec19.
  4. Press Generate & rebuild. The playable game is built into build/ and started; run it from there afterwards.

What's in 0.1.0

  • Boots through the Nintendo logo and copyright into the opening world-map scene. DKC3's NMI handler never returns with RTI; a framework patch treats its WAI idle loop as the frame boundary (without it the game showed a black screen at ~4 fps).
  • Launcher Settings → Shader: 6 scanline, 5 CRT and 4 upscaler presets from libretro/glsl-shaders; choosing one switches the renderer to OpenGL automatically.
  • Opens without a console window; diagnostics go to DonkeyKongCountry3SNESRecomp.log.

Known limits

Most game code still runs through the snesrecomp interpreter. Levels, saves and a full play-through are not yet verified.

SHA-256 22039ddcb69ed0775c47fee7598443371bc9a09e714cee9169e382700f7c5ae8