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Donkey Kong Country 3 Recomp 0.1.0
First Windows release of Donkey Kong Country 3 Recomp.
This is a setup pack, not the game. It contains the launcher, the recompiler and the source code (with the framework patches applied); no ROM or game data is included or downloaded.
First run
- Unzip anywhere and start
DonkeyKongCountry3SNESRecomp.exe. - Let it download the portable build tools (one time per machine), or point it at a
cmake-clang-v1zip you already have. - Pick your own
Donkey Kong Country 3 (USA).sfc— the North American (En,Fr) release, CRC32448eec19. - Press Generate & rebuild. The playable game is built into
build/and started; run it from there afterwards.
What's in 0.1.0
- Boots through the Nintendo logo and copyright into the opening world-map scene. DKC3's NMI handler never returns with RTI; a framework patch treats its
WAIidle loop as the frame boundary (without it the game showed a black screen at ~4 fps). - Launcher Settings → Shader: 6 scanline, 5 CRT and 4 upscaler presets from libretro/glsl-shaders; choosing one switches the renderer to OpenGL automatically.
- Opens without a console window; diagnostics go to
DonkeyKongCountry3SNESRecomp.log.
Known limits
Most game code still runs through the snesrecomp interpreter. Levels, saves and a full play-through are not yet verified.
SHA-256 22039ddcb69ed0775c47fee7598443371bc9a09e714cee9169e382700f7c5ae8