Repository navigation
Donkey Kong Country 3 Recomp 0.1.2
Donkey Kong Country 3 Recomp 0.1.2: renderer fixes, automatic updates and CRT by default. Setup pack: no ROM or game data is included; same first-run steps as before (see the README).
New
- Check for updates on start (next to Skip launcher on boot, on by default): when a newer release is out, the game offers to install it. It downloads the new pack, copies it over the install without deleting anything, keeps your ROM selection and opens the setup window: press Generate & rebuild. In-game saves, save states and settings are kept; save states from an older version may not load in a newer one, in-game saves always do.
- A fresh install starts with the CRT Geom (curved) shader. Whatever renderer or shader you pick in the launcher is saved and kept (Settings → Shader → None for the plain picture).
Fixed
- Renderer: sprites use the sprite table that was current on each line, HDMA effects enabled during vblank start on the first line, and writes made at the start of vblank are no longer applied one frame late.
Updating from 0.1.1: download this zip and unpack it over your install folder (0.1.1 has no updater yet), then run DonkeyKongCountry3SNESRecomp.exe and press Generate & rebuild. Later versions update themselves.
Known limits
Most game code still runs through the snesrecomp interpreter; levels, saves and a full play-through are not yet verified.
Full history: CHANGELOG.md
SHA-256 5ac7b579a4c8bcc40e58be533c51ee9c3ab56045982c4a2da54c01bd1aa58e08