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Street Fighter II Turbo Recomp 0.1.1

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@mpolizel mpolizel released this 03 Nov 14:19

Street Fighter II Turbo Recomp 0.1.1: lighter default and dedicated graphics card on laptops. Setup pack: no ROM or game data is included.

Changed

  • A fresh install starts with no shader (the plain picture), the lightest option. A full-screen CRT shader made the game drop frames on weaker laptops. Pick CRT Lottes or another preset under Settings → Shader; your choice is saved and kept. An install that already has a shader keeps it. If the game runs slowly, choose None.
  • On laptops with two graphics cards (NVIDIA Optimus, AMD switchable graphics), the game now asks for the dedicated graphics card instead of the integrated one. If it still runs slowly, set the game's executable to High performance in Windows Settings → System → Display → Graphics.

Updating from 0.1.0: accept the update offer when the game starts, then press Generate & rebuild. Saves, save states and settings are kept (checked for this release: those made in 0.1.0 survive the update and load in 0.1.1).

Like these ports? ☕ Buy me a coffee to help bring the next SNES game to native Recomp.

Full history: CHANGELOG.md

SHA-256 d35be2dd0440d22e6688eca3d6bdb7c05425ae6febd06892a9b0e150b8e97099

Street Fighter II Turbo Recomp 0.1.0

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@mpolizel mpolizel released this 02 Nov 21:32

Street Fighter II Turbo Recomp 0.1.0: first release. This is a setup pack: no ROM or game data is included. You need your own Street Fighter II Turbo - Hyper Fighting (USA).sfc (CRC32 a45cadd6).

How to install

  1. Unzip anywhere and start StreetFighterIiTurboSNESRecomp.exe.
  2. Let it download the portable build tools (one time per machine), or point it at a cmake-clang-v1 zip you already have.
  3. Pick your own Street Fighter II Turbo - Hyper Fighting (USA).sfc.
  4. Press Generate & rebuild. The game is built into build\ and started; run it from there afterwards.

What works

  • Boots through the Capcom logo, the title animation and the title screen into the menus, the fighter profiles and fights, at full speed.
  • Two players, one controller per port (VS. Battle).
  • Fresh installs start with the CRT Lottes shader. The scanline, CRT and upscaler presets include ScaleFX and the neural NNEDI3.
  • Settings during play: press Ctrl+L (or Select+L3) to reopen the launcher. Shader, scale, volume and controls apply when you press Resume.
  • Audio interpolation: press I to switch between Gaussian (the console's own, the default), Cubic and Sinc.
  • Update check on start. Later versions install themselves and back up your save states first.

Fixed in the framework

  • The title screen's "Street Fighter II" logo and its mosaic animation were missing. The mosaic table was never built for the frame-model renderer.

Known limits

  • Most game code still runs through the snesrecomp interpreter.
  • Not every stage and fighter has been verified.
  • Projectiles flicker on purpose, as in the original SNES game.

Like these ports? ☕ Buy me a coffee to help bring the next SNES game to native Recomp.

SHA-256 dfbceaf2372b7033da4d89d11f043956520391f1a7a9886e809d5234db5ea20d