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Street Fighter II Turbo Recomp 0.1.0

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@mpolizel mpolizel released this 02 Nov 21:32
· 1 commit to main since this release

Street Fighter II Turbo Recomp 0.1.0: first release. This is a setup pack: no ROM or game data is included. You need your own Street Fighter II Turbo - Hyper Fighting (USA).sfc (CRC32 a45cadd6).

How to install

  1. Unzip anywhere and start StreetFighterIiTurboSNESRecomp.exe.
  2. Let it download the portable build tools (one time per machine), or point it at a cmake-clang-v1 zip you already have.
  3. Pick your own Street Fighter II Turbo - Hyper Fighting (USA).sfc.
  4. Press Generate & rebuild. The game is built into build\ and started; run it from there afterwards.

What works

  • Boots through the Capcom logo, the title animation and the title screen into the menus, the fighter profiles and fights, at full speed.
  • Two players, one controller per port (VS. Battle).
  • Fresh installs start with the CRT Lottes shader. The scanline, CRT and upscaler presets include ScaleFX and the neural NNEDI3.
  • Settings during play: press Ctrl+L (or Select+L3) to reopen the launcher. Shader, scale, volume and controls apply when you press Resume.
  • Audio interpolation: press I to switch between Gaussian (the console's own, the default), Cubic and Sinc.
  • Update check on start. Later versions install themselves and back up your save states first.

Fixed in the framework

  • The title screen's "Street Fighter II" logo and its mosaic animation were missing. The mosaic table was never built for the frame-model renderer.

Known limits

  • Most game code still runs through the snesrecomp interpreter.
  • Not every stage and fighter has been verified.
  • Projectiles flicker on purpose, as in the original SNES game.

Like these ports? ☕ Buy me a coffee to help bring the next SNES game to native Recomp.

SHA-256 dfbceaf2372b7033da4d89d11f043956520391f1a7a9886e809d5234db5ea20d