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Street Fighter II Turbo Recomp 0.1.0
Street Fighter II Turbo Recomp 0.1.0: first release. This is a setup pack: no ROM or game data is included. You need your own Street Fighter II Turbo - Hyper Fighting (USA).sfc (CRC32 a45cadd6).
How to install
- Unzip anywhere and start
StreetFighterIiTurboSNESRecomp.exe. - Let it download the portable build tools (one time per machine), or point it at a
cmake-clang-v1zip you already have. - Pick your own
Street Fighter II Turbo - Hyper Fighting (USA).sfc. - Press Generate & rebuild. The game is built into
build\and started; run it from there afterwards.
What works
- Boots through the Capcom logo, the title animation and the title screen into the menus, the fighter profiles and fights, at full speed.
- Two players, one controller per port (VS. Battle).
- Fresh installs start with the CRT Lottes shader. The scanline, CRT and upscaler presets include ScaleFX and the neural NNEDI3.
- Settings during play: press Ctrl+L (or Select+L3) to reopen the launcher. Shader, scale, volume and controls apply when you press Resume.
- Audio interpolation: press I to switch between Gaussian (the console's own, the default), Cubic and Sinc.
- Update check on start. Later versions install themselves and back up your save states first.
Fixed in the framework
- The title screen's "Street Fighter II" logo and its mosaic animation were missing. The mosaic table was never built for the frame-model renderer.
Known limits
- Most game code still runs through the snesrecomp interpreter.
- Not every stage and fighter has been verified.
- Projectiles flicker on purpose, as in the original SNES game.
Like these ports? ☕ Buy me a coffee to help bring the next SNES game to native Recomp.
SHA-256 dfbceaf2372b7033da4d89d11f043956520391f1a7a9886e809d5234db5ea20d