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webgl_shaders_ocean triggers warnings #15254

@moraxy

Description

@moraxy
Description of the problem

In the current dev commit of webgl_shaders_ocean @ 1715e623ecf7b451bfef7f460cd7b2cb0828d9e6 I'm getting

[.WebGL-0x3830e6afbc00]RENDER WARNING: texture bound to texture unit 0 is not renderable.
It maybe non-power-of-2 and have incompatible texture filtering.

while in the current master webgl_shaders_ocean @
5360a81b8c557ed255e97b87c49e7d00b546b795
changing the azimuth or the inclination slider causes

[.WebGL-0x3830e6ba8100]GL ERROR :GL_INVALID_OPERATION : glDrawArrays:
Source and destination textures of the draw are the same.

Both of them > 255 times, i.e. WebGL: too many errors, no more errors will be reported to the console for this context. follows.

Three.js version
Browser
  • Chrome
OS
  • Linux
Hardware Requirements (graphics card, VR Device, ...)

Intel Core i7 integrated graphics, Intel something 4000? maybe 4500?

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