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Description
Description of the problem
In the current dev
commit of webgl_shaders_ocean @ 1715e623ecf7b451bfef7f460cd7b2cb0828d9e6 I'm getting
[.WebGL-0x3830e6afbc00]RENDER WARNING: texture bound to texture unit 0 is not renderable.
It maybe non-power-of-2 and have incompatible texture filtering.
while in the current master
webgl_shaders_ocean @
5360a81b8c557ed255e97b87c49e7d00b546b795 changing the azimuth
or the inclination
slider causes
[.WebGL-0x3830e6ba8100]GL ERROR :GL_INVALID_OPERATION : glDrawArrays:
Source and destination textures of the draw are the same.
Both of them > 255 times, i.e. WebGL: too many errors, no more errors will be reported to the console for this context.
follows.
Three.js version
Browser
- Chrome
OS
- Linux
Hardware Requirements (graphics card, VR Device, ...)
Intel Core i7 integrated graphics, Intel something 4000? maybe 4500?
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