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Description
Description of the problem
I’m using FBXLoader to load my .fbx model, without modifying its position. The loading succeeded, but the model appeared to have some of its parts standing at wrong positions. I tried viewing the model with 3D Viewer and saw that it’s absolutely OK. I was reported that this problem is due to the latest update of FBXLoader. Please fix it soon! Thanks a lot!
Here is the loading code:
var fbxLoader = new THREE.FBXLoader();
fbxLoader.load('baotang.fbx', (object) => {
object.traverse((child) => {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
}
});
scene.add(object);
)};
Here is the error scene: (the big ball, the light and the black plane was added for other purposes. I’ve tried loading the model without them and can confirm that they have no relevant to the problem)
Viewing the model with 3D Viewer:
Here is the link to download the model for testing
Three.js version
- Dev
- r98
- ...
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS