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Hi there,
I found that renderer.shadowMap.type=VSMShadowMap
seems to have an issue in regards to 3D objects which are set to receiveShadow=true and castShadow=false.
In this fiddle you can see
https://jsfiddle.net/Thor_Bux/g1Loqb08/21/
That the red cube is set to castShadow=false and receiveShadow=true however if the shadowMap.type is set to VSMShadowMap it also casts a shadow.
If the shadowMap.type is set to another type like PCFSoftShadowMap it works as expected. (See line 125, 126)
Three.js version
- Dev
- r108
Browser
- [] All of them
- Chrome
OS
- [] All of them
- macOS
wmcmurray
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