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Add fat wireframe example #14266
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Add fat wireframe example #14266
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I like the example, but don't like the name, it feels like fat shaming. |
I'm experiencing this #14197, definitely in favor of calling this |
Oh, give me a break.
The lines do not have to be thick. We set |
Also experiencing #14197. I don't have a particular problem with the name, but perhaps "thick" is more accurate. Since the parameter is called "width", it makes more sense to be setting the "thickness" than the "fatness".
The lines don't have to be fat either. |
Also experiencing #14197 with thicc lines. Windows 10, GTX 1070, Chrome 66, 69, and Firefox 66. |
@XanderLuciano That should have been fixed in #14279. |
You're everywhere West! Nice work as usual. Didn't realize that specific fix was a patch in the |
Its not a fix in the core. |
Thanks! |
Experimenting with this and adding a whole bunch of THREE.Line2(..)s to a base THREE.Object3D(). I calculate a bounding box adjusting the camera and fitting the resulting mesh to the screen using var bbox = new THREE.Box3().setFromObject(obj3d); works for other types of geometry but not Line2 - something extra I need to do here? |
If you need further help, please direct your questions to the forum. |
First draft. Had to keep it simple.
One clear limitation of "fat lines" is they render in screen-space. Consequently, a solid mesh rendered with a wireframe overlay -- a reasonable use case -- doesn't look very good... Well, it may be OK for "thin fat lines".