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WebGLShadowMap: Fix enabling VSM. #24223

Merged
merged 1 commit into from
Jun 13, 2022
Merged

WebGLShadowMap: Fix enabling VSM. #24223

merged 1 commit into from
Jun 13, 2022

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Mugen87
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@Mugen87 Mugen87 commented Jun 11, 2022

Related issue: https://discourse.threejs.org/t/shadows-vsmshadowmap-not-working/39131/2

Description

Ensures VSM can not just be used when enabling it at application start but also if someone switched from another shadow mapping type like PCF to VSM.

@Mugen87 Mugen87 added this to the r142 milestone Jun 11, 2022
@mrdoob mrdoob merged commit 71f05f1 into mrdoob:dev Jun 13, 2022
@mrdoob
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mrdoob commented Jun 13, 2022

Thanks!

abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
snagy pushed a commit to snagy/three.js-1 that referenced this pull request Sep 21, 2022
@digitalArt3DTobias
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There appears to be an issue with this PR. See #25835.

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3 participants