TextureUtils: Fix invalid texture data after decompression. #27137
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Related issue: #27100
Description
When directly calling
forceContextLoss()
after the decompression, the renderer's canvas gets invalid before the export happens. Hence,decompress()
creates a new canvas now and copies the contents from the renderer's DOM element. This is the same way the editor handles compressed textures in itsrenderToCanvas()
helper function.