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XboxLLR beta 2026.11.13.1
XboxLLR beta 2026.11.13.1
This developer-toolkit update includes the qualified native-title rendering changes used by Blinx 0.5.4 and Jet Set Radio Future 0.5.2. Above 1x supersampling, the game profiles avoid a duplicate colour submission. Exact original-resolution rendering and a selectable exact reference path remain available; visibility counts and CPU image readbacks may be approximate above 1x.
The Windows build toolkit includes current framework source, xboxllr.exe, bundled Python 3.13.17 and Capstone 5.0.9. MSVC, CMake and Git remain prerequisites. Read docs/BUILD-TOOL.md before use; importing an arbitrary Xbox title does not make it playable.
The previously validated Xbox Dashboard 2026.11.09.1 download is retained unchanged, with its original version, corresponding source and build provenance. The Dashboard was not rebuilt for this game-rendering update. Supply your own Dashboard 5960 image and complete asset tree. Xbox Live, network functionality and complete firmware behavior remain unsupported.
Blinx and JSRF have separate Windows/Linux game downloads. This is early beta software: Blinx has been playtested through World 2, and JSRF has not been exhaustively playtested or validated end to end. Original Xbox software, console keys, game assets and player saves are not included. Preserve your native saves, console identity and settings when updating.
SHA256SUMS.txt covers the assets, and corresponding source accompanies the downloads.
XboxLLR beta 2026.11.09.1
XboxLLR beta 2026.11.09.1
This beta contains the Windows Xbox Dashboard preview and the Windows build toolkit. BlinxRecomp and JSRFRecomp have separate game releases.
The framework improves symbol-guided function discovery and preserves registered exception handlers and inherited execution contexts. Windows memory-watch handling also includes a correction for concurrent page rearming.
The Dashboard preview was checked through Home, Music, Memory and Settings, including Back navigation, display/audio settings persistence and normal shutdown. It uses the pinned launcher UI and includes corresponding source, dependency notices and archive checksums.
Supply your own Dashboard 5960 image and complete asset tree. Original Xbox software, console inputs, game assets and player data are not included. Keep native saves and settings backed up. Xbox Live, network functionality and complete console firmware behavior are not supported by this preview.
The toolkit bundles Python 3.13.17 and Capstone 5.0.9. MSVC, CMake and Git remain developer prerequisites; read docs/BUILD-TOOL.md before use. An arbitrary Xbox title is not made playable by importing it.
This is early beta software. Blinx's public beta has been playtested through World 2; end-to-end completion is not guaranteed. JSRF has not been exhaustively playtested or validated end to end.
Runtime binaries retain their validated framework revision c514ea5. The source snapshot and packaging scripts are b930afc, which adds packaging and documentation changes. Full identities are recorded in BUILD-PROVENANCE.json and the source manifests.
XboxLLR beta - Windows build tools 2026.11.02.1
Want to help improve XboxLLR? Start with CONTRIBUTING.md for setup, bug reports and pull requests.
XboxLLR beta 2026.11.02.1 - Windows build tools
The same XboxLLR engine supports Blinx and Jet Set Radio Future. Blinx is
available publicly. JSRF's Windows/Linux beta is currently a private preview while
its public release is prepared; it has not been exhaustively playtested or
tested end to end.
This release contains the updated Windows x64 build toolkit, a freshly built
xboxllr.exe, bundled Python/Capstone, and the matching framework source.
MSVC, CMake, Git and supported original title inputs remain build prerequisites.
XboxLLR is an early beta: preparing another game may require implementing
missing functionality. Reusable fixes and upstream PRs are welcome.
The companion Blinx and JSRF builds add higher-resolution rendering. Both
default to Original internal resolution with 3x per-axis rendering; 1x through
8x are selectable. Saved user settings remain in effect. Higher scales increase
GPU work and memory. Blinx stage-intro slowdowns with internal scaling are being
investigated; reduce or disable scaling if affected.
- Blinx beta - release alpha-2026.11.02.1
- JSRF beta - private preview 2026.11.02.1 (repository access required)
The game repositories describe widescreen, graphics options and title-specific
mods: Blinx's cheats, and JSRF's Early Test Runs and local custom-graffiti imports.
Current native Linux AppImages are attached to both game releases. Packaged WSL checks cover rendering, input and external settings, with brief Blinx and JSRF USA gameplay. JSRF revision 4 also passes targeted startup/input checks. These checks do not establish full-speed or end-to-end campaign compatibility.
Dashboard is unchanged. Its validated Windows app remains available in
XboxLLR beta 2026.11.01.1.
No new Dashboard ZIP or Dashboard runtime build is included here.
Download the complete build-tool ZIP. Source and checksums accompany it; exact
source and binary identities are recorded in the release manifests. This
release-note update does not replace those binaries. Original Xbox files,
console identities, keys and personal saves are not bundled.
XboxLLR beta - Dashboard and build tool 2026.11.01.1
Release 2026.11.01.1 — retained Xbox optimization work
The original 27 architecture areas have been evaluated: 13 retained areas
(five previously integrated and eight later retained), ten tested candidates
not retained, three existing-baseline areas and one reuse evaluation.
R09 enhanced rendering is deferred and excluded from this release.
Retained changes include native draw/pipeline and memory ownership, immutable
preload file views, revision-qualified resource mirrors and scalar preparation,
pristine spatial-voice processing, bounded GP DSP caches/DMA, GPU packed-movie
uploads, owned replay/Session observations and one complete launch admission.
Selections remain game/revision-specific; experimental rejected paths are absent.
Individual earlier CPU/RAM/I/O observations concern separate packages and routes;
their percentages are not additive. No general FPS gain is claimed from the final combined capped-rate checks.
Original games and Dashboard files remain user-supplied. No original game bodies,
console keys, firmware, media or player saves are included. Retain existing data,
console identity and save folders when upgrading; saved preferences win.
XboxLLR bundles Dashboard and build tools. Dashboard uses the unchanged previously
validated runtime compiled from f27457f; packaging/source is the clean 8d7452b
integration. This is not a claim that Dashboard was rebuilt with all changes.
Dashboard 5960 needs the complete original asset tree. Xbox Live stays offline;
this does not make arbitrary Xbox titles playable. Startup animation is optional.
Final qualification passed and the owner cleared Blinx and JSRF visually and audibly. XboxLLR master contains 8d7452bb; the title releases pin that exact engine. All 27 original areas are evaluated; R09 remains separate for follow-up. This release retains the previously validated Dashboard binary with its original f27457f provenance.
toolkit-beta-2026.10.29.1
Record compiled runtime identities separately from packaging source
XboxLLR beta — Dashboard app + build tool 2026.10.29.2
XboxLLR beta — Dashboard app and build tool
One release, two Windows x64 downloads. XboxLLR is an early low-level
original Xbox recompiler ecosystem. Blinx is the only publicly supported game;
the native Dashboard is supplied as its own player application.
| Download | Use it for |
|---|---|
| XboxDashboard-windows-x64-2026.10.29.2.zip | Run the Dashboard like a game: extract the full ZIP and double-click Start Game.exe. The native app, launcher, Python and runtime DLLs are included. No compiler required. |
| xboxllr-build-tool-windows-x64-2026.10.29.2.zip | Developers: xboxllr.exe, bundled Python/Capstone, source and preparation/build drivers. MSVC/CMake/Git and prepared title inputs remain required. |
Dashboard setup and scope
Supply your own supported Dashboard 5960 xboxdash.xbe and its complete
C-partition asset tree. Open Start Game.exe, choose Skip in optional
console setup for a fresh local profile, select that XBE, choose Player 1 and
start. No BIOS, EEPROM or HDD image is required for direct native launch.
The optional startup reconstruction needs compatible complete kernel data;
otherwise Dashboard starts directly. No original Xbox files or personal state
are bundled. Preserve data and selected external save/HDD profiles on updates.
Setup ·
What works and what does not ·
Dashboard coverage details
Native Home, settings selections/persistence, System Info and Credits have
bounded validation. Memory/Music full workflows remain partial; network setup
and Xbox Live stay offline. Physical optical drives/USB memory units, arbitrary
game launching and full firmware boot are unsupported in this beta. Menu-entry
hitches and graphics precision gaps remain. Please
file reproducible GitHub issues.
This refresh
- Consolidates the prior Dashboard/toolkit pages into this single release.
- Adds a clear Dashboard tested/partial/unsupported table and documentation index.
- Removes 79 obsolete reports/handoffs and organizes technical references by subsystem.
- Fixes screenshot PNG transparency: the swapchain's ignored alpha was being
treated as web opacity. Dashboard images looked washed out and Blinx PNGs
could disappear. New exports preserve captured RGB exactly and are opaque. - Reuses the already validated Dashboard native executable and DLLs unchanged.
No new gameplay/performance gain is claimed by this documentation/tooling update.
Separate source/dependency-source ZIPs and SHA256SUMS.txt accompany the two
downloads; corresponding source also remains inside the player ZIP. The
Blinx playable alpha
is released separately, tested through World 2, with no end-to-end guarantee.
Release source: 3e8970f8b234e630f4fb98bc795631ad1c310e6b. Compiled Dashboard runtime source:
f27457f57ce24617838c322da91bcd6fd13035ad. BUILD-PROVENANCE.json records
compiled runtime identities separately from current packaging/documentation.