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getElementsWithinRange: ignoredElement #3869

@sacr1ficez

Description

@sacr1ficez

Is your feature request related to a problem? Please describe.

getElementsWithinRange should allow to ignore one element (just like in processLineOfSight & isLineOfSightClear), or table of elements.

Describe the solution you'd like

getElementsWithinRange ( float x, float y, float z, float range [, string elemType = "", int interior, int dimension, element/table ignoredElement = nil ] )

e.g:

local playerX, playerY, playerZ = getElementPosition(localPlayer)
local playerInterior = getElementInterior(localPlayer)
local playerDimension = getElementDimension(localPlayer)
local searchRange = 30
local searchType = ""
local ignoredElement = localPlayer
local ignoredElements = {vehicleElement1, vehicleElement2, vehicleElement3}

getElementsWithinRange(playerX, playerY, playerZ, searchRange, searchType, playerInterior, playerDimension, ignoredElement) -- search for everything but localPlayer
getElementsWithinRange(playerX, playerY, playerZ, searchRange, searchType, playerInterior, playerDimension, ignoredElements) -- search for everything but exclude vehicleElement1, vehicleElement2, vehicleElement3

Describe alternatives you've considered

Wrappers

Additional context

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.

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