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Description
Describe the bug
Objects set as unbreakable can still be broken.
To Reproduce
Xenius said:
Example from mta wiki:
function toggleObjectVulnerability() local object = createObject(3036, 1479.55078125, -1761.5847167969, 13.546875) if isObjectBreakable(object) then setObjectBreakable(object, false) outputChatBox("The object is now not breakable.") else setObjectBreakable(object, true) outputChatBox("The object is now breakable.") end end addEventHandler("onClientResourceStart", resourceRoot, toggleObjectVulnerability)If you hit this object, you can break it.
I tested with that object, punching it works as intended. Ramming it works as intended. Spawning a vehicle that lands on it causes it to break (falls through the ground, not into pieces)
To reproduce
crun setElementPosition(localPlayer, 1480.522, -1704.648, 14.047)crun a = createObject(3036, 1476, -1710, 14) setObjectBreakable(a, false)
I noticed that adding this:
crun addEventHandler("onClientObjectBreak", a, function() outputChatBox("broken") cancelEvent() end)
And then when I make a car spawn on top of it and it falls through the ground onClientObjectBreak isn't even triggered.
Expected behavior
Object shouldn't be breakable.
MTA Client (please complete the following information):
1.5.2
MTA Server (please complete the following information):
1.5.2
Additional context
From https://bugs.mtasa.com/view.php?id=9293