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8 changes: 5 additions & 3 deletions [gameplay]/killmessages/scripts/client/c.killmessages.lua
Original file line number Diff line number Diff line change
Expand Up @@ -134,10 +134,12 @@ end)

addEventHandler('onClientPlayerWasted', localPlayer, function()
if (not possibleKiller) then
-- If there is no possible killer and the current vehicle is exploded
local myVehicle = getPedOccupiedVehicle(localPlayer)
myVehicle = myVehicle and isVehicleBlown(myVehicle)
triggerServerEvent('outputKillFromClient', localPlayer, localPlayer, myVehicle)

if myVehicle and isVehicleBlown(myVehicle) then
triggerServerEvent('outputKillFromClient', localPlayer, localPlayer, myVehicle)
end

return
end

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