Java Project: Design Patterns This project demonstrates five creational design patterns, providing structured approaches to object instantiation in Java. It is implemented using JavaSE-21 and organized into different packages, each focusing on a specific design pattern:
- Abstract Factory Pattern (com.creational.abstractfactorydesignpattern) Encapsulates a group of related factory methods to create families of related objects without specifying their concrete classes. Useful when multiple object types share common interfaces.
- Builder Pattern (com.creational.builderdesignpattern) Simplifies complex object creation by providing a step-by-step approach. It separates construction from representation, making the code more readable and scalable.
- Factory Pattern (com.creational.factorydesignpattern) Provides a way to create objects without exposing the instantiation logic. It relies on an interface or superclass and helps decouple object creation from implementation.
- Prototype Pattern (com.creational.prototype) Allows creating a new object by copying an existing one, instead of relying on direct instantiation. It's useful when object creation is costly.
- Singleton Pattern (com.creational.singletondesignpattern) Ensures that only one instance of a class exists and provides a global access point to it. This is useful for managing shared resources like configuration settings or logging utilities.